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Been hacking away at a Flixel-like, 8-bit iOS game framework (currently calling it BitKit). Spent the past day getting simple rectangular masks working on all the major rendering nodes: BKSprite, BKTilemap, BKText, and BK9Slice. Masking flipped nodes and the 9-slice were the trickiest.
The animated pug is from the Retro Game Crunch game Wub-Wub Wescue.
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