Terraria Boss the Wall of Flesh

Terraria's infamous rouges gallery of pixelated, Lovecratian horrors get the extra-dimension treatment as they are brought to life in low-poly glory.

The big daddy of the first half (probably closer to first quarter) of the game, I cannot tell whether he is more or less intimidating in 3D. Besides being a landmark character, he was surprisingly easy to model, with many of the techniques used for the Eye and Brain of Cthulhu used here. The unique challenge here was "the Hungry". They are separate objects animated with simple deformation and a "Copy Location" modifier locking onto an empty object animated with noise to simulate how they would attack the player in the game. The Wall of Flesh has bendy bone-rigged arms that copy the location of the Hungry which give the appearance as if they are connected.

Music: https://youtu.be/vc__5phYXWg
Full post: https://polysthetic.com/terraria-bosses-modelled-in-3d/

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