VR color selector experiment

Here is an experiment with VR interactions and UI prototyping in Unity.

It's a clickable prototype that you can download from GitHub and try by yourself(if you have SteamVR compatible HMD).
Also, it's an exploration into sound design and FL Studio, so I made all sounds(except background music).

While doing this I discovered that while UI in VR should be mostly flat to stay readable it doesn't have to feel "flat" and should take advantage of volumetric space.

All 3d models are from assets, you can find links on a Github page.

GitHub: https://git.io/JJT2n

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