Compasses MacOS icon

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42 Responses (page 1 of 2)

  1. Cuberto Cuberto

    Check out the attachment for details.

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    11 months ago

  2. Flyphant Flyphant

    Paper can be thinner i think, but looks great!

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    11 months ago

  3. Rob Davis Rob Davis

    Superb!

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    11 months ago

  4. Davlikanoff Design Davlikanoff Design

    amazing as always!

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    11 months ago

  5. Julia Khusainova Julia Khusainova

    Everything looks very well balanced. Lovely work!

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    11 months ago

  6. Vanya Tarasov Vanya Tarasov

    kryto

    11 months ago

  7. Julian Burford Julian Burford

    Flawless

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    11 months ago

  8. Max Daunarovich Max Daunarovich

    Awesome sketches and execution!

    11 months ago

  9. Chase Giunta Chase Giunta

    I would love to have more insight to the process you went through on this! Like, what 3d software are you using here? Do you actually import the 3d object into photoshop and then add texture, etc to the layers? Or do you import it flat? Or was this done completely in a 3d application altogether? Anyone know some good tutorials they would recommend?

    I wouldn't be asking if this wasn't incredible work!

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    11 months ago

  10. JustD JustD

    Freaking cool! I love your style, guys

    11 months ago

  11. Ray Ray

    Amazing!
    What's the relationship between film and the others ?

    11 months ago

  12. Tycho Klein Severt Tycho Klein Severt

    Amazing details :o

    11 months ago

  13. Cuberto Cuberto

    @Chase Giunta, usually we draw icons 100% in Photoshop. In this case, it will be a set of three icons in the same perspective. So we have made 3d models of all three icons in one scene to avoid errors with the perspective and the light source. All the rest things were painted in Photoshop.

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    11 months ago

  14. Mike Benton Mike Benton

    Beautiful reflections

    11 months ago

  15. Ollin Ollin

    @Chase Giunta It's probably C4D or Maya [EDIT: They use 3DS Max, I was wrong :D]. What I do [and what SoftFacade does, and probably Cuberto as well] is render a high-res flat image from the 3D program, then trace the render in vector to get all of the perspective correct. Then you do the shading in PS–although you can always go and check your lighting with the 3D model to make sure that reflections, shadows, etc. are accurate.

    Making icons entirely in 3D that look like icons is really, really hard. The only one I've seen do it well is Rich Dellinger. Most of the time the best result is made in PS, using the 3D renders as reference.

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    11 months ago

  16. Cuberto Cuberto

    @Ollin, we use 3ds max

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    11 months ago

  17. Chase Giunta Chase Giunta

    @Cuberto & @Ollin very much appreciate the replies! Makes sense. It's the chrome reflections that get me wondering if I would ever be able to get it perfect, but hopefully a 3d program would help trace those as well. Thanks again.

    11 months ago

  18. Artur Kasimov Artur Kasimov

    Красота!

    11 months ago

  19. Ollin Ollin

    @Chase Giunta I'm betting that Cuberto did most of those reflections by hand [although I, again, could be wrong]. It's very convenient to be able to trace reflections, though–the reflection of the cloud image on this icon, for example, or the reflections of the wood here were traced from 3D renders I made :)

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    11 months ago

  20. Barry Mccalvey Barry Mccalvey

    I'm just getting into icon design and haven't used any 3D software yet but @Ollin advice is awesome! Thanks for that. Hopefully some of us will be as good as you @Cuberto @SoftFacade and @Artua one day :)

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    11 months ago

  21. Jason Melgoza Jason Melgoza

    Amazing work.

    11 months ago

  22. Dan (Hypagraphic) Dan (Hypagraphic)

    Great result.

    11 months ago

  23. Vaibhav Bhat Vaibhav Bhat

    All of you, they only use 2 programs. FuckingAwesome for Mac, and ShatteringYourDreams v2.

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    11 months ago

  24. Jer Jer

    Looks great!

    11 months ago

  25. Michal Slovák Michal Slovák

    amazing!

    11 months ago

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