Menu Tests Debug Same as the previous shot but with visual debug turned on so I (and now you!) can see how the masking works. A little laggy in the simulator. Haven...
Menu Tests More tinkering with BitKit. This time, menu tests which rely on the aforedribbbled mask tests. Got horizontal pagination and vertical scrolling fee...
Indie Game: The Afternoon AIGA Chattanooga is organizing an indie game afternoon to help promote indie games including Retro Game Crunch (which hit 50% last night!) so I mad...
Boss Boss With the Super Clew Land Complete trailer out in the wild it's probably safe to share a still of Ripper, the last thing standing between Clew and C...
Super Clew Land A crop of the main .psd from Super Clew Land, a game Rusty Moyher, Matt Grimm and I made for the most recent Ludum Dare. I drew over a hundred fram...
Duplex Prepping a combined site for The Last Rocket + Flip’s Escape in anticipation of App Store approval of the Mac version of The Last Rocket and the on...
The Last Rocket's One Year Anniversary I submitted Flip's Escape to the App Store for review last night. I'm hoping to have it approved by August 17th to celebrate The Last Rocket's one ...
More Flip's Escape UI The Mines screen and the title screen pulling it all together (Inventory is now Gear). The Shop saucer and Mines moon will bob in place. (Won't kno...
Flip's Escape UI Think I'm getting close to the final design of the Inventory and Spacemouse Rocket Repair Shop screens. Onto the Spacemouse Mining Concern screen!
Don't Call It A Sequel No, really, it's not a sequel. Friday's prototype is growing into a proper game. So it needed a proper logo. This is that logo.
I Am Failure: Triforce Jamming on my slides for One More Thing. I'm probably the furthest thing from a Zelda fanboy (I really want to like it but...) but this slide and t...