Indie Game: The Afternoon AIGA Chattanooga is organizing an indie game afternoon to help promote indie games including Retro Game Crunch (which hit 50% last night!) so I mad...
Retoro Gēmu Kuranchi-er Revised the "crunch" katakana based on helpful feedback here and on Twitter. Turns out my "n" looked too much like "so" before. Also made the "ra" ...
Boss Boss With the Super Clew Land Complete trailer out in the wild it's probably safe to share a still of Ripper, the last thing standing between Clew and C...
Super Clew Land A crop of the main .psd from Super Clew Land, a game Rusty Moyher, Matt Grimm and I made for the most recent Ludum Dare. I drew over a hundred fram...
Don't Call It A Sequel No, really, it's not a sequel. Friday's prototype is growing into a proper game. So it needed a proper logo. This is that logo.
Sankhole Tomo half submerged. Implemented last night after a day of (unknowingly) eating caffeinated mints. Lots of mints.
Splish Splash I think that's all of them. I know there's a fixed number of possible combinations of on and off to tile for, but it seems like every time I create...
TLR OSX I put this on yesterday and by the time I took it off this existed. My Mac Developer license lapsed (Horror Vacui 2 Mac sales didn't justify the co...
Campfire 3 hours for 4 frames (including many mis-starts). The light dome will probably be much larger in game.
Chunks Icons Various sizes. Finally making some time to polish up the native port of my Ludum Dare game based on playtester suggestions and bug reports. Needed ...