Noise Chip Boy™ Classic The crop in this shot is a little too tight vertically and loose horizontally but I'm happy with the way this turned out.
Noise Chip Boy™ Evolving. Exploring a "gray" border and the diagonally slotted speaker grill next. If it's any good I'll rebound with the result.
Noise Boy Tinkering with adding support for additional consoles to NoiseES. The GBS format is easy because like NSF all tracks are contained in a single, unc...
16-bit Kiddo, Unnoosed Is there a Mimeo in the house? (Also Dribbble hates my animated gives. What gifs?)
Animated Kiddo I think the rope bundle makes this look less like a fatal noose and more like a devious diversion (he doesn't read so twitchy when there aren't fou...
Dangling Kiddo To distract Mimeo from reclaiming his stolen bits the Kleptopus King Kiddo-napped and bound the Good Samaritan Gaido's brood, dangling three in eac...
Biterations Still not satisfied with the bit sprite. Thinking of going back to (a smaller version of) the original rotating cube.
Shiny Carts Finally added animation to the cart sprites. Just a quick highlight, not too distracting. Not in love with the 2-bit Gameboy cart but I'll figure i...
Game On The only thing that could have made this more perfect is if you had used the 4-bit graphics.
4-up Underground Easing back into things with the underground tileset, parallax and assets. There's a 1-way wooden platform, stackable stones, a tar pit and a movin...
Glyde Again Fixed the contrast issues in the 8-bit Glyde and added some highlights to the 8- and 16-bit Mimeos which does double duty increasing contrast and s...