Menu Tests Debug Same as the previous shot but with visual debug turned on so I (and now you!) can see how the masking works. A little laggy in the simulator. Haven...
Menu Tests More tinkering with BitKit. This time, menu tests which rely on the aforedribbbled mask tests. Got horizontal pagination and vertical scrolling fee...
Mask Test Been hacking away at a Flixel-like, 8-bit iOS game framework (currently calling it BitKit). Spent the past day getting simple rectangular masks wor...
Retro Pyramid Only 72 hours left in the Retro Game Crunch Kickstarter. We can still do it but not without YOUR support. Get it? Support? Ha! I kill me! Getting...
Indie Game: The Afternoon AIGA Chattanooga is organizing an indie game afternoon to help promote indie games including Retro Game Crunch (which hit 50% last night!) so I mad...
Spoils What happens when you cross a Ludum Dare game jam with the Lift Off dev diary? Retro Game Crunch. Rusty Moyher, Matt Grimm, and I want to make six ...
Retoro Gēmu Kuranchi-er Revised the "crunch" katakana based on helpful feedback here and on Twitter. Turns out my "n" looked too much like "so" before. Also made the "ra" ...
Boss Boss With the Super Clew Land Complete trailer out in the wild it's probably safe to share a still of Ripper, the last thing standing between Clew and C...
Super Clew Land A crop of the main .psd from Super Clew Land, a game Rusty Moyher, Matt Grimm and I made for the most recent Ludum Dare. I drew over a hundred fram...
Nursing a Fever Just discovered in an old folder, an initial logo idea plus some choice clip art (file creation date: January 21, 2008).