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Job Details

Lead UX Designer

Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.

As a Lead User Experience Designer, you’ll oversee and help shape the gameplay experience from the players' perspective. You'll work closely with Game Designers, UI Artists, Programmers, and User Research to make sure the player experience is understandable, accessible, and engaging. You’ll guide a team of experienced UX Designers, finding opportunities to shape the game we make and mentor ambitious designers whilst working with industry-leading tool-suits like Snowdrop.

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!

What you’ll do

  • Evaluating, communicating, and evolving the overall gameplay vision together with Directors, other Lead Game Designers, and the rest of the Gameplay team.
  • Translating and communicating the Directors' vision into tangible designs and features together with your team.
  • Providing UX expertise (best practices and solutions) to multiple game features.
  • Designing logic, layout, flow, and prototypes of UI menus and elements that support various gameplay features and accessibility principles.
  • Ensuring consistent UI/UX solutions across the game, for a familiar style and ease of use.
  • Designing onboarding solutions for new game concepts and mechanics.
  • Managing the UX team and ensuring the quality of the department's work is at a high level.

Qualifications

What you’ll bring

Your knowledge in the field of UX and games transfers into a clear motivation for what you do. You feel responsible for the player experience and take initiative to guide features forward, ensuring the highest possible quality. To achieve this, you're open to feedback and other perspectives, whilst you're also able to constructively provide feedback of your own to the cross-disciplinary teams around you. You collaborate effectively, are open to changes and thrives working towards a shared goal.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Relevant portfolio with UI/UX Design examples from video games;
  • Proven work experience within Design in the games industry,
  • Proficient user of Adobe XD or other wireframing software (e.g. Figma, Illustrator or others);
  • Solid understanding of design principles (e.g. user centered design, info hierarchy, layout, typography, color);

Additional information

Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

You can also find a summary of the Massive Job Perks here.

All your application information will be kept confidential according to EEO & GDPR guidelines.