The 3D model of the base mesh of the male head with natural proportions. The model can be used as a character base for game, cartoon, anime, movie, avatar, sculpt, reference, prototype, and other purposes. The model presents solid mesh of regular quadrangular topology, completely unwrapped, shaded with procedural materials.
Features: * Head size fits the male body 180cm tall * Head features have accurate anatomy exterior of real male head * Multi-purpose base mesh of regular topology is based on quad polygons * Model is absolutely symmetrical * Model is rig and animation friendly * Model consists of 9 separate objects: head skin, eye balls, cards eyelashes, poly eyelashes, eye sockets, eye tearings, brows, lips, oral cavity bag * Each object or element of the model is presented as subtool in ZBrush ZTL file * Model has the oral cavity bag only, without teeth, gums and tongue * The real world scale, system units - centimeters * Model was designed for use with both procedural shaders and textured shaders * Model is completely unwrapped with non-overlapping shells * 12 unique procedural materials
Demo Preview: youtu.be/9-fXaJlRAwI
File formats: * max - Autodesk 3ds Max 2011, standard shaders * max - Autodesk 3ds Max 2011, V-Ray shaders * ma - Autodesk Maya 2011 * c4d - Maxon Cinema 4D R13 * blend - Blender 2.80 * ztl - ZBrush 4R7 * 3ds - 3D Studio * dae - Collada * fbx - Autodesk FBX ver. 2013.3 * obj - Wavefront Technologies * stl - StereoLithography * png - preview images * pdf - User Guide
Polygon count: * Head: 14214 vertices, 12358 quads * No tris or n-gons
Dimensions: * Head: W(34cm), L(27cm), H(35cm)
Properties: * Materials: YES, standard procedural * UVW unwrapping: YES, non-overlapping * Textures: NO
Note: STL exchange format is provided for the compatibility with CAD-oriented 3D software. STL mesh has the same number of polygons as the original mesh, therefore its resolution may be insufficient for quality 3D printing.