Male Body in A-pose Base Mesh

VK Studio

Male Body in A-pose Base Mesh

  • The body proportions are equal to measured natural proportions adopted in art and design.
  • The model was designed to be a universal “stem cell” for more sophisticated specific topology like anatomic, sculpture, animation.
  • Extra two mesh density levels for head and limbs are provided: intermediate and advanced.
  • The model is good as a basis and 3D reference for modeling male bodies with natural proportions.

Turnnaround preview: https://youtu.be/–z7F9PFyiU

Features: * Model was made with clean topology based on loops and quads. * Three levels of mesh density for head and limbs are provided. * Head and limbs positions are equal and can be easily combined to specific needs. * Advanced head topology features mouth pit and realistic ears. * Each mesh density is put in a separate file. * Model has real world scale (system units - centimeters). * Base of model is at the World Origin (0,0) just above the grid.

File formats: * max (Autodesk 3ds Max 2011) * fbx (Autodesk FBX version 2013.3) * obj (Wavefront Technologies) * 3ds (3D Studio) * png (Previews) * pdf (User Guide)

Polygon count: * Start mesh: 670 vertices, 668 quads * Intermediate mesh: 2011 vertices, 1994 quads * Advanced mesh: 3434 vertices, 3432 quads

Model dimensions: W(148cm), L(29cm), H(180cm)

Properties: * Materials: NO * Textures: NO * UVW mapping: NO

Product Specs

Category: 3D / Characters
Created: Nov 05, 2021
  • The body proportions are equal to measured natural proportions adopted in art and design.
  • The model was designed to be a universal “stem cell” for more sophisticated specific topology like anatomic, sculpture, animation.
  • Extra two mesh density levels for head and limbs are provided: intermediate and advanced.
  • The model is good as a basis and 3D reference for modeling male bodies with natural proportions.

Turnnaround preview: https://youtu.be/–z7F9PFyiU

Features: * Model was made with clean topology based on loops and quads. * Three levels of mesh density for head and limbs are provided. * Head and limbs positions are equal and can be easily combined to specific needs. * Advanced head topology features mouth pit and realistic ears. * Each mesh density is put in a separate file. * Model has real world scale (system units - centimeters). * Base of model is at the World Origin (0,0) just above the grid.

File formats: * max (Autodesk 3ds Max 2011) * fbx (Autodesk FBX version 2013.3) * obj (Wavefront Technologies) * 3ds (3D Studio) * png (Previews) * pdf (User Guide)

Polygon count: * Start mesh: 670 vertices, 668 quads * Intermediate mesh: 2011 vertices, 1994 quads * Advanced mesh: 3434 vertices, 3432 quads

Model dimensions: W(148cm), L(29cm), H(180cm)

Properties: * Materials: NO * Textures: NO * UVW mapping: NO

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