Character Create Concept I was tasked to do a UI art concept for character create and took the liberty to design a backdrop so the UI can look more presentable. I took exis...
Rune Crafting Because we have a ton of windows that are using a basekit, I wanted crafting to have a unique frame. Anything that has to do with crafting in WildS...
Circuit Board Crafting Concept for an MMO crafting system. More details in attachment. Also, the progress bar (not the fill) is from the old launcher concept.
Datachron Concept The HUD has evolved throughout the years and most of it's evolution is due to the added features and information. Because of the ridiculous amount ...
Wildstar Launcher Concept Bringing some of the old character back. Not entirely sold on 'slick' (clean) graphics to be honest.
Class Icons Been meaning to do rendered versions of all the class icons. The iconography is there but they are just plain at the moment. I did the Esper to see...
Continent Maps I often forget how big an MMO can get. These maps are a definite confirmation of that and the ton of places there are to explore. For WildStar fans...
Houston Icon Houston is fully-featured Addon development tool included with every installation of WildStar. It not only allows you to easily create your own Add...
Amps Crop of a class/skill augmentation system. Full view in attachment. Sectors: Choose what section (tree) you want to develop. Examples: Hybrid, Ass...
Field Study Icons The scientist is able to study behavior patterns among creatures as part of obtained missions. These icons appear as overheads and are either a war...
Wildstar Icons Adding character to 'hyperreal' frames that need stretch regions has always been a challenge, so I use icons to add some humor. I believe such bala...
Patcher [GIF] Part of the UI concept post back in April where surrounding elements for interactive areas are worn down (including buttons). Given that this is a ...
Movement Resource Make sure to check the attachments. Also, if you're interested: Wildstar: DevSpeak - Movement
Wildstar UI Concept Sorrounding elements for interactive areas are worn down (including buttons). My goal is to give crack/dings a purpose rather than using them spora...
Scan-Bot An icon I worked on for the Scientist Scan-Bot mission display interface. It's primary functions are scanning new life-forms and analyzing the coll...
Wildstar Resource Bar Often, in conversations about the framing of action bars, the takeaway is: the less framing the better. All combat related functions are centralize...
Wildstar Basekit This is a small part of the fully customizable UI in Wildstar (when game releases). You'll be able to easily change the look using lua-based tools ...
Wildstar Map Unexplored areas in zone maps will be covered with hexes. Maps will be accompanied by a graphic (not shown here) that will show percentage explored...
Wildstar Exile Symbol 'The Exiles' icon (one of the two factions) Video announcement here: http://www.youtube.com/watch?v=fn8648VGMKM 3D would be nice (and easier) but ...
Wildstar Demo UI Frame A window frame for character create. Full view in attachment. Debut Trailer: http://www.youtube.com/watch?v=ZF7FC43U_vo
Wildstar Demo UI A pod for character create. Back when Wildstar announced with a playable demo. Full view in attachment. Debut Trailer: http://www.youtube.com/watc...