October 03, 2015
Wildstar® went free to play recently so I thought it would be a good opportunity to show off this concept I created when I was working for Carbine Studios. In gaming, you only get a few days to produce the concept and final assets so the...
April 24, 2015
All race icons for an upcoming character create redesign. See attachments for the extremely, super straightforward & simple process.
April 15, 2015
Art for the sake of having art is something I struggle with as an artist (striving for cool and detailed concepts) because I consider functionality to be more important. Especially with the rise of minimal (flat) UI art & design some...
June 19, 2014
I was tasked to do a UI art concept for character create and took the liberty to design a backdrop so the UI can look more presentable. I took existing assets from the game and hacked together a scene. Directors seemed to like it so it w...
June 18, 2014
Because we have a ton of windows that are using a basekit, I wanted crafting to have a unique frame. Anything that has to do with crafting in WildStar uses this 'shell' (like my previous post for example).
June 17, 2014
Concept for an MMO crafting system. More details in attachment. Also, the progress bar (not the fill) is from the old launcher concept.
May 30, 2014
The HUD has evolved throughout the years and most of it's evolution is due to the added features and information. Because of the ridiculous amount of information the player needs to track, I decided to remove the framing from this origin...
May 15, 2014
Bringing some of the old character back. Not entirely sold on 'slick' (clean) graphics to be honest.