Chat + Scroll Designing a fairly complex chat UI to go into the game's interface. Too much going on to explain too much, but have been refining the scrollbar tod...
Elevator UI The panel that appears after you click on an elevator door in a building. Obviously, the background won't really be outdoors when this happens! Blu...
Signpost for Quarters Sorta complex looking UI for entering a quarter, which is akin to a subdivision. Each square is a link to a block of houses... like "I live on the ...
New Glitch Site & Trailer Check out the new site at www.glitch.com Still time for iteration and improvement, so comments, critique, and suggestions are more than welcome.
New Day Overlay The overlay over the gameplay area when a new game-day has started. This is not directly related to real-world time. The sun will slowly rise and t...
Tricky Quantity Problem I don't think this is working terribly well, but I'm trying to come up with a generic widget for increasing/decreasing quantities with a way to add...
Glitch Business Cards The avatar will be the person's actual avatar. The data side may be several different matching hues taken from spots of the Glitch side.
Level Up Sequence This will all be animated. Shelf slides in from the top. Character laughs and celebrates. Rays rotate. Congratulations pop up and disappear. After ...
New Trophy Messaging Shows up over the gameplay area (see the transparency) when you've gathered all of the items in a collection to receive a trophy. Accompanied by mu...
Map for Hubs in Glitch Working on the middle-range map for Glitch. Still pretty inconsistent visually, but it's coming along. Much annotation, detail, will still be overl...
Glitch Public Site: Refreshed and Blogified Working on a refresh and update to the teaser site for Glitch. Will be a WordPress blog underneath. Little firebugs will likely be animated. A teas...
Disambiguation UI This is a complicated one to explain. Basically, we've got a 2D platformer game. So, your character can easily be in contact with two or more inter...