TurboPad v3 An exercise to replicate something that I originally built in Fw using only Sketch 2. I learned quite a few things about the limitations of Sketch ...
TurboPad v2 Cleaned up my TurboPad graphic for a Fw talk in September. I'll use this graphic to demonstrate recreating life-like objects. Changes: Cleaned up ...
TurboPad Inspired by David McLeod's OpenEmu UI work. Here's a 100% vector TurboGrafx-16 controller created entirely in Fireworks CS5. BOOM! See attachment...