Security Bypass

February 19, 2016

A quick gif of the gameplay for the sixth simulated challenge in the STEM mission. The object of the challenge is to solve the math puzzles to unlock the three levels of security. You can play this, and other games in the training room ...

Field Medicine

February 18, 2016

A quick gif of the gameplay for the fourth simulated challenge in the STEM mission. The object of the challenge is to help the people who have been injured in the second impact zone. Awwwards SOTD: http://www.awwwards.com/web-design-awa...

Medical MoGraph

February 18, 2016

A gif of the medical and 3D motion graphics we made for the fourth motion graphics interstitial to the mission. My roles on this interstitial were to concept, direct both the story and creative, style frame, design the models and ui, se...

Clear Path

February 17, 2016

A quick gif of the gameplay for the third simulated challenge Clear Path. The object of the challenge is to intelligently use demo engineering to clear the path from the 3 obstacles in order to reach the payload impact zones. My roles: ...

UAV Search

February 17, 2016

A quick gif of the gameplay for the second challenge UAV Search. The object of the challenge is to use a team of UAVs to examine the area of interest and then cycle through the photos to designate possible payload impacts zones. My role...

Trajectory Mapping

February 16, 2016

A quick gif of the gameplay for the Trajectory Mapping mission. The object of the challenge is to calculate the landing zone of the falling payload. My roles: concept, writing, creative direction, design, motion, and working with our su...

Warning

February 16, 2016

This is a quick gif of the launch / warning motion graphics I made for the intro interstitial. My roles on this interstitial were to concept, creative direct, direct, style frame, design, and animate a majority of the full film from sta...

Launch Code

February 15, 2016

This is a quick gif of the code motion graphics I made for an intro interstitial. My roles on this interstitial were to concept, creative direct, direct, style frame, design, and animate a majority of the full film from start to finish....