This is a small part of the fully customizable UI in Wildstar (when game releases). You'll be able to easily change the look using lua-based tools we call Apollo and Houston. Trying my best to make it easy for 'modders' by cleanly setting up texture files.
Full view in attachment.
9 months ago
great details. always thankful for designers with a digital painters hand, and vice versa.
Soo beautiful and crisp!
wow love the stretch zone breakdowns - great to see the thought put into that. This looks great!
Nice dude. I love the details in your work. And you manage to keep your shapes and textures clean.
Yeah, my method for framing is, important frames are bigger to give them emphasis and things like popups and other temporary things get a lighter thinner treatment to give the the feeling that they are temporary contrasting with the main, heavier frames.
great detail !
Again beautiful work!
This is really beautiful!
amazing work, maaan! love your style, you deserve more likes!!!
8 months ago
So Good! I would love to see a process video on how you work. Do you normally begin by sketching ideas, then building your shapes and painting on top of them?
5 months ago
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