Unexplored areas in zone maps will be covered with hexes. Maps will be accompanied by a graphic (not shown here) that will show percentage explored (progress bar).
The player indicator has a pulsing radar animation and information (tooltip) for icons will be provided on mouseover. Forbidden areas are marked by a bright outline and different hex pattern.
about 1 year ago
Looks cool, I'm really curious to see how Wildstar plays. You guys have implemented some really fantastic looking systems from the videos I've seen.
12 months ago
Yep, totally, I prototype most everything, When you are designing UI and there's animation, your perspective of how it should be delivered to the user changes drastically. A lot of people think in terms of showing everything in one screen, but animation can be a powerful tool for delivery to step things out in chunks to reduce information overload.
So cool dude.
11 months ago
10 months ago
Beautiful work Miguel, love details.
4 months ago
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