6 Responses

  1. Miguel Angel Durán Miguel Angel Durán

    Unexplored areas in zone maps will be covered with hexes. Maps will be accompanied by a graphic (not shown here) that will show percentage explored (progress bar).

    The player indicator has a pulsing radar animation and information (tooltip) for icons will be provided on mouseover. Forbidden areas are marked by a bright outline and different hex pattern.


    about 1 year ago

  2. Johnny Waterman Johnny Waterman

    Looks cool, I'm really curious to see how Wildstar plays. You guys have implemented some really fantastic looking systems from the videos I've seen.

    about 1 year ago

  3. Johnny Waterman Johnny Waterman

    Yep, totally, I prototype most everything, When you are designing UI and there's animation, your perspective of how it should be delivered to the user changes drastically. A lot of people think in terms of showing everything in one screen, but animation can be a powerful tool for delivery to step things out in chunks to reduce information overload.


    about 1 year ago

  4. Andrew Colclough Andrew Colclough

    So cool dude.


    12 months ago

  5. Alex Pronsky Alex Pronsky

    Awesome works!


    11 months ago

  6. Steve Fraschini Steve Fraschini

    Beautiful work Miguel, love details.


    5 months ago

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