Wildstar_map

4 Responses

  1. Pro Miguel Angel Durán Miguel Angel Durán

    Unexplored areas in zone maps will be covered with hexes. Maps will be accompanied by a graphic (not shown here) that will show percentage explored (progress bar).

    The player indicator has a pulsing radar animation and information (tooltip) for icons will be provided on mouseover. Forbidden areas are marked by a bright outline and different hex pattern.

    likes

    3 months ago

  2. Pro Johnny Waterman Johnny Waterman

    Looks cool, I'm really curious to see how Wildstar plays. You guys have implemented some really fantastic looking systems from the videos I've seen.

    2 months ago

  3. Pro Johnny Waterman Johnny Waterman

    Yep, totally, I prototype most everything, When you are designing UI and there's animation, your perspective of how it should be delivered to the user changes drastically. A lot of people think in terms of showing everything in one screen, but animation can be a powerful tool for delivery to step things out in chunks to reduce information overload.

    likes

    2 months ago

  4. Pro Andrew Colclough Andrew Colclough

    So cool dude.

    likes

    27 days ago

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