SHADOW ALLIANCE: REVENGE | mobile game

As an international crew, we spent several months in and out of our studio in Akasaka, Japan developing this game. I will never forget the all the members of our team and everyone at the gloops グループス Headquarters in Tokyo!

My Role:
• Developed game flow designs, Story, Missions, Dialogue, and User Experience and User Interface work
• Conducted usability testing and developed features to improve LTV as well as Vanity Metrics
• Hired and managed an all new creative team from the ground up in an all new international studio
• Established brand standards and practices for new art production team including asset management
• Developed production pipeline and strategies improving efficiency and quality
• Established unique Art Direction and distinct looks from photo-realism to stylized comic book art
• Organized and built schedules to maximize work flow methodologies for overlapping game production
• Managed and directed out-sourced creative production assets for both Japanese and local studios
• Directed and presented creative to business partners in San Francisco and to HQ in Akasaka, Japan.
• Hands-on art creation to establish quality and consistency from Illustration, Animation, VFX, SFX and Video

Ray Guzicki
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