Here's Beaky, rebuilt and prepped for rapid-prototyping. This is what a fully engineered, cut and keyed model looks like. His arms and legs are separated for mold making and casting.
10 months ago
Really Nice! What software did you use?
@Xavi Colomer - I use 3ds Max for the rough sculpt, Zbrush for adding detail and resculpting, then right back to 3ds Max for the retopologizing, engineering, and beauty renders. If you're curious, I use Vray as my renderer of choice.
Beautiful clean forms – love the hands :)
Really great man!
Would you ever considering doing some type of video of your workflow. Would love to see it man. Keep it up.
This guy is amazing, so much character!
6 months ago
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