6 Responses

  1. Scott Wetterschneider Scott Wetterschneider

    Here's Beaky, rebuilt and prepped for rapid-prototyping. This is what a fully engineered, cut and keyed model looks like. His arms and legs are separated for mold making and casting.

    4 months ago

  2. Xavi Colomer Xavi Colomer

    Really Nice! What software did you use?

    4 months ago

  3. Scott Wetterschneider Scott Wetterschneider

    @Xavi Colomer - I use 3ds Max for the rough sculpt, Zbrush for adding detail and resculpting, then right back to 3ds Max for the retopologizing, engineering, and beauty renders. If you're curious, I use Vray as my renderer of choice.

    likes

    4 months ago

  4. Sock Gardener Sock Gardener

    Beautiful clean forms – love the hands :)

    4 months ago

  5. Ben Christie Ben Christie

    Really great man!

    Would you ever considering doing some type of video of your workflow. Would love to see it man. Keep it up.

    4 months ago

  6. Sergey Grigoryan Sergey Grigoryan

    This guy is amazing, so much character!

    4 days ago

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