when discussing a new design, it can be very easy to fall into "fidelity creep" -- talking about styling, typography, color, and general "look and feel" -- when you're actually trying to assess IA/hierarchy/structure/flow. after seeing this happen with designs that I intended to be very low-fidelity, I've been playing with developing a style/visual language (the irony of this is not lost on me) for quick wireframes that helps to trap discussion at a lower fidelity. it's intentionally difficult to look at something like this and talk about typography, styling, look and feel, et cetera.
the blueprint conceit actually occurred to me after having trouble projecting wires onto a white surface, and is admittedly a little gimmicky, but the basic premise doesn't rely on it...
3 months ago
Do you think pen and paper is too lo fidelity? I feel that, that constraint really forces you to worry about function rather than form. Depending on how this works I could see there being a lot of friction when designing and trying out new things.
Nope. Not at all. I do a lot of early work on paper -- this is actually a format that I find to be useful for successfully communicating designs to others, not necessarily for generating/iterating designs. Though I do find that at a certain point it saves a lot of time to move sketching into Illustrator -- particularly when coming up with many variations on similar UIs, or when you want to get serious about space constraints/layout.
Totally agree, psd pls :) haha
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