when discussing a new design, it can be very easy to fall into "fidelity creep" -- talking about styling, typography, color, and general "look and feel" -- when you're actually trying to assess IA/hierarchy/structure/flow. after seeing this happen with designs that I intended to be very low-fidelity, I've been playing with developing a style/visual language (the irony of this is not lost on me) for quick wireframes that helps to trap discussion at a lower fidelity. it's intentionally difficult to look at something like this and talk about typography, styling, look and feel, et cetera.
about 1 year ago
Do you think pen and paper is too lo fidelity? I feel that, that constraint really forces you to worry about function rather than form. Depending on how this works I could see there being a lot of friction when designing and trying out new things.
Nope. Not at all. I do a lot of early work on paper -- this is actually a format that I find to be useful for successfully communicating designs to others, not necessarily for generating/iterating designs. Though I do find that at a certain point it saves a lot of time to move sketching into Illustrator -- particularly when coming up with many variations on similar UIs, or when you want to get serious about space constraints/layout.
Totally agree, psd pls :) haha
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