Double feature

Creating a UI for a small screen can be pretty conflicting.. on one hand you wanna make sure it's big enough to be touched with your fingers, but on the other hand you don't wanna take away too much space from the real content.

So in the game we're working on I'm using this UI element for two features. 1. It's an indicator for how much fuel is left. 2. It's a hint button when you're stuck. Which, if pressed, will make you loose some of the fuel. So they are still somehow related.

Let's see if my co-workers like it.. ;-)

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Posted on Dec 23, 2010

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