Up in the wee hours of the night.. reworking and dialing in the artwork for my personal project a video game called Emo Guy. Will post more soon.. Need sleep now.
11 months ago
Very cool style
May i Help you? I realy Want this game!
Castlevania IV for the SNES was probably the best platformer of all time (especially the score). This reminds me of said game.
Great! You did all of this in that Construct app?
Thanks @Chus Margallo I was inspired by the slew of the 8-bit style games that are out.
@Mitya Neradzinsky Greatly appreciate it! At the moment I'm not in need of any.. but I'm sure that will change :)
@William Szilveszter I loved castlevania a true classic indeed. I imagine a lot of what I played as a kid is coming out in the design process of this
@Timothy J. Reynolds No, this was all done in photoshop. 2x2 px grid.. Lots of pencil, and bucket fills. Super time consuming. Construct is the 2D game engine/app I use to make the game. Very designer friendly. Figured I would try this approach first before really devoting any time in attempting to learn c++ and java which would take a couple years(+) before I would be able to apply it to game dev. Too much trigonometry for my taste to be honest. They should make a rosetta stone for C++ and Java.
I'm teaching myself C++ at the moment as well, but for different reasons (I wanna start making work using Cinder... http://libcinder.org )
What books/resources are you using to learn?
If you haven't seen it, I highly recommend this book: http://www.amazon.com/Without-Fear-Beginners-Guide-Makes/dp/0321246950
Also, looking forward to seeing this game in action, obviously!
@Anthony Dines It's a long road... ( at least for me) I've been using http://www.learncpp.com/ for the basics. As I stated before, I'm a long ways away from anything object oriented in terms of programming. A friend who knows C++ and knows it well, said that honestly... It will take a couple years before I am truly comfortable and have a firm understanding to be able to grasp the more complex programming.
Cinder looks pretty sweet. I also found http://haxe.org/ but I imagine like most of the 'variant' languages a solid understanding of the core language it was derived from is needed.
Thanks for the link! I will definitely check it out :) I also am look to see it in action. I should have something to display in terms of basic mechanics and movement. (hopefully ;) )
Yeah, for sure. We all draw inspiration from somewhere. Props for getting down and dirty to actually make one. I got as far as doing the UI for one, but have never had the time to get much further (note: I didn't make the rocks, just adapted as a proof of concept): http://cl.ly/LyZM
In any case, I've always wanted to make one. I was a huge fan of pixel works and was amazed at how some developers (I think Capcom was legendary in their pixel work, NeoGeo SNK too) could push them around. Vectors are cool, but good old 16-32bit games will always be my fabs!
Anyway, I'll keep an eye on your progress :)
Wait...I would have thought emo guy would never have left his bedroom. Is the villain his mom? Oh, and are razor blades the coins?
Haha all joking aside, this looks great! Love it.
@William Szilveszter I really dig the UI work! I haven't begun on UI which I hear is very important.. lol
@Jake Fleming LOL Thank you!
May be better to find a programmer? Why not? Can't wait to see this in action!
Would be great to find a programmer... But my schedule to work on this project is all over the place do to client needs :\
keyboard shortcuts: ← previous shot → next shot L or F like
Show and tell for designers
What are you working on? Dribbble is a community of designers sharing screenshots of their work, process, and projects.
Copyright © 2009–2013 Dribbble LLC. All screenshots © their respective owners. Shipped from Salem, Mass. USA.
Follow Dribbble on Twitter