This is the final pass step with shading and details applied.
I feel comfortable using this as the final asset, but I know I'll end up coming back to this in a few months and see something I'd like to change.
One thing I like to do is wait about a week before submitting the asset so I can get a fresh look before sending it out. That way I can fix up any details that my eyes may have been conditioned to overlook.
This is being made for possible inclusion in Open Emu.
3 Responses
This is the 1st pass step. All of the major elements are in place and aligned.
The next step is the final pass which will include detailing, shading, polishing, etc.
This is being made for possible inclusion in Open Emu.
100% vector created entirely in Fireworks CS6.
7 months ago
Cool! @Craig Erskine
7 months ago
Rebound
Neo Geo Pocket Color - Final Pass
by Craig Erskine
This is the final pass step with shading and details applied.
I feel comfortable using this as the final asset, but I know I'll end up coming back to this in a few months and see something I'd like to change.
One thing I like to do is wait about a week before submitting the asset so I can get a fresh look before sending it out. That way I can fix up any details that my eyes may have been conditioned to overlook.
This is being made for possible inclusion in Open Emu.
100% vector created entirely in Fireworks CS6.
6 months ago