Liquid in Box

6 Responses

  1. Anton Peck Anton Peck

    A test render of a new logo.

    over 1 year ago

  2. Dave McNally Dave McNally

    Curious: Is that a Blender fluid or an organic object you've modeled? I'm guessing the latter but haven't seen/used fluids in Blender. Looks good!

    over 1 year ago

  3. Anton Peck Anton Peck

    Fluids are nice, but in this case, I wanted very specific control over the shape, but it's more than just a hand-modeled mesh...

    Here's how it breaks down:
    - The "water" is just a box.
    - Each spline on the box has an edge weight of 1.0
    - I've added a subsurf modifier (level 5). The edge weight keeps it from becoming a circle - it just greatly increases the polygon count, non-destructively.
    - Then, a wave modifier was applied to warp the box.
    - Finally, there is a boolean modifier with an invisible box to slice off the edges and make it appear contained.

    Also, the wave has two surfaces shaders - one for the top, and another for the sides.

    over 1 year ago

  4. Dave McNally Dave McNally

    Nicely done! Glad I could follow the explanation too :)

    over 1 year ago

  5. Anton Peck Anton Peck

    You followed all that? Awesome. I was worried that I was getting too technical in Blender-speak.

    over 1 year ago

  6. Dave McNally Dave McNally

    I have a little Blender experience but filled in the rest from my days in Maya :)

    over 1 year ago

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