Some low poly modeling and UI design for a game we are working on. Click on the 2X or HERE for a better look.
about 1 year ago
Cool man! @Dash
I feel like that highlight is off. With that much distance between the buttons wouldn't there be more highlight on the flat surface and on the flat side of the button rather than just the lip of it? Still looks great though.
I agree with @brianplemons highlight is a little off. Great work though. :)
great work @Dash
H&FJ needs to get into the business of making physical products just so I can hire you guys. Great stuff!
I missed the memo when a snorkel became a helmet!
looks awesome man.
If the 3 buttons around a pressed one get highlights from the light one, the shadows are totally wrong. The one top of it wouldn't have a shadow at the bottom like the other ones and also the one at the left would have the shadow more left. Makes no sense as you did it. I would also reduce the shadow. Quite too much.
hmm if the icons are stitched, why is there such a huge drop shadow? wouldn't it look better with some weak bevels? :)
Lovely - so much depth.
Imagine if the shadows and highlights all moved with the accelerometer!
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