Trying to work more organic, pencil and crayon notes into my illustrations. Any suggestions?
over 1 year ago
I'm trying to do the same. Nothing solid at the moment to share, though. Btw - Is that Dumbo?
@Jake Fleming yup!
I like your idea, @Rogie. I'm just not sure this is the best execution. I think when you try to achieve that 'organic' feeling, it can not feel 'computed'. More simply put, I feel your organic lines feel like they were 'organically calculated', rather than hand rendered.
Keep pushing it.
Might want to try softening the strokes a bit. They still seem Illustratory. :) Like, it though wanna see the rest.
@Jim Leszczynski any ideas on moving away from that 'organically calculated' feel? Short of getting a crayon out and drawing on the screen.
You're definitely on your way with the "look" of the marks but you're lines are still to perfect and clean, if that makes sense. If you really want to get that look take a look at work by Daniel Fishel or Zina Saunders (her woodcut series) Both of those artists have a hand drawn look while being digital. I'm sure you'll get there sir!
@Bryan Horsey do you mean the outlines of the base shapes?
Draw a rough sketch of your design, scan in the line art and use that overtop of the 'computed' lines to give it a more natural, organic look and feel.
@Rogie Well I'd dig her on out of Illustrator effects. They are far too calculated. Photoshop (or whatever you're using these days :D ) and make some sort of custom brush. go in there and take some chunks out in bits and pieces to chop up the consistency. (that's one thought. there's a million ways to do it)
I tend to agree with @Jim - right now it feels like you've traced a vector with a sketch brush, rather than the truly organic look & feel I think you're going for. I think you need to be deliberate about all the texture for all elements, not just the edges. For example, if you're drawing an elephant, what does that texture look like in pencil/crayon? (probably lots of hashing to get that dry elephant skin). You could likely even make a brush out of each of the textures that you think apply before you begin.
Anyway, just an idea! I love the direction that you're going!
Dumbo! I hope he's gonna be holding a feather : D
You can outline the strokes, then do object > path > simplify. This will apply global point refinements to everything and break up the predictability of the brush pattern : ) You could also try effect > distort/transform > tweak. You'll prolly wanna go light with the stroke weight before the effects are applied.
I'd maybe try to get some feedback from @Ray Frenden ~ he has massive amounts of experience in creating custom brushes and other toolsets to make his own work more 'organic'. He is always extremely helpful and open to conversation on the subject.
@Jed Bridges VERY RAD. Thanks brotha.
@Rogie did you see @Tad Carpenter process for adobe illustrator. If not I recommend checking it out. http://t.co/ZssleRLK
No prob homie, also keep in mind you can apply gradients to strokes now, might be able to soften things up nicely : )
That's the way you evolve, bud. Stepping out of the comfort zone.
I dig the idea, but like @Jim said, it's hard to make it look organic and authentic, in AI.
Maybe try to do crayons, scan it and then play around with tracing and re-tracing. Could get something pretty unique out of that, who knows.
Keep at it dude!
@Rogie Yeah, I was talking about the hard edges that overlap the main shapes. In particular the orange and yellow edges. They feel sort of stiff. If that makes sense.
Thanks for all the great feedback, Dribbble!
Maybe you can check out @Dave Mott's illustrations, if you don't already know him, his work is really inspiring!
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