Working on an icon with a new approach. It's gonna be created in 3D first and then modified in Photoshop. Stay tuned for updates.
over 1 year ago
Is it a windshield wiper? :D
Looks awesome! Can't wait to see the rest.
So, instead of recreating it like you used to do, you are going to retouch it in Photoshop ?
Not really, it will be recreated in vectors and 3D version of it will be used in some promotional videos and for printed materials.
That's why we render it in 3D so detailed.
Weren't you doing that already ? I remember reading on Iconfinder that you build the 3D model first and then recreate them in Photoshop in vectors : http://www.iconfinder.com/blog/12/
If that's the case, what's the new approach ?
Wow awesome 3D rendering!
WHY NOT SIMPLY FUCKING TAKE A HI-RES PHOTO!
Some things just don't exist in real life :)
@Prathyush Pramod we never created so detailed models which could be used on their own...
I had that erased from my mind when I saw this. ;)
So, the difference is, you are adding most of the detail in 3D rather than in PS? I've been using [your older method] of making 3D for the perspective reference, and then tracing and adapting, but I guess if the icon is very complicated you have to do more of it in 3D. Looks nice so far!
its a wiper ?
Interesting approach. Usually I make icons using only Photoshop. One day I saw your gamepad tutorial and boom!! A new world of possibilities has appears in front of me. I will try a new 3D approach too! Thank you guys, you works are very inspiring to me. ;)
awesomely detailed @SoftFacade :)
very nice image! which software did you use? looks a lot like Cinema 4D render ((=
@Stanly It was made in 3Ds Max + Vray
@SoftFacade whoa! I could never achieve such look in Vray! could you tell a bit about your lights/render setup please? btw, is DOF made in post?
P.S.: here's what I mostly get out of the two: http://cl.ly/JDRG ((=
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