Materials experiment

One of my favourite close-ups from the abstract Rusty Sphere composition.

Been trying to improve use of colour in 3D environments and creating more realistic materials, but even more importantly lighting scenes properly.

End result was kind of a miss, as it was all too lit (2 point lights close to the subject and 1 spot light at the back)

Feedback on composition, use of colour and improving lighting would be great 👌🏾

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