Materials experiment
One of my favourite close-ups from the abstract Rusty Sphere composition.
Been trying to improve use of colour in 3D environments and creating more realistic materials, but even more importantly lighting scenes properly.
End result was kind of a miss, as it was all too lit (2 point lights close to the subject and 1 spot light at the back)
Feedback on composition, use of colour and improving lighting would be great 👌🏾
3d
3dfordesigners
balance
blender
blender3d
composition
cycles
cycles render
digital
digital design
experimentation
graphic
graphic design
illustration
photoshop
visual graphic
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Posted on
Sep 6, 2019
More by Abraham E. View profile
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