5:28 am here and I probably should be working and stuff.
Rules of the play-off:
→ Keep Dribbble fun, ___________________. (Fill in the blanks)
→ Rebound this shot (duh)
→ Be creative
→ Have fun
9 months ago
And yes I suck at creating animated gifs, I suck even more at animating a bouncing ball.
Let's do this. Have fun rebounding fellas.
Ok my constructive feedback
- I think the ball should not shrink in terms of height in top position. Especially if it's sorta "basketball ball".
- Is there a reason you picked these fonts? Just wondering if it won't be better to use dribbble font/logo for the "Dribbble" word. I know it would look funny near the "keep" being in script like font but you could change that not to be a script like font, right? Just curious.
Let's see what rebound shots guys will come up with :)
Love the sentiment. This tutorial might help with the ball (for next time). :)
Couldn't agree more, glad to see people taking initiative on this issue. Thanks for the inspiration as well, been loving what you've been putting out!
More constructive feedback would be great. I feel like I'm one of the only people who bothers to give critique. I don't guess I really need to tell any of you this but sometimes we can't spot issues in our own work that we can spot in others'. I'd certainly be glad to know where I can improve or what issues my work has so that I can grow. This is a community of designers, after all..
by Joel Reid
Something fun and random for this great rebound idea. :)
9 months ago
This is a sentiment I've been speaking to a lot, and while others attribute it to the site not catering to feedback, I think this is an issue with how criticisms are generally handled across the web and how we've taken "If you don't have anything nice to say.." to an extreme. It could also have a lot to do with the discovery process of new players and their shots, as well as just people being uncomfortable commenting using their real name and being unsure if their comment holds weight based on their work (to which I say that you can have a good eye for design and not be a great designer).
I joined this community because I wanted honest feedback of my process from people whose advice I could trust. I end up using the site less frequently because I don't get that sort of response (just a fact, not a complaint). Plus I'm not signing up for another site, to post the same screenshots, to get feedback from (hopefully) the same people.
Regardless of whether or not I will make the suggested change, I want to hear what people are thinking about; I want to see things from their perspective. Overall -- and I'm very much guilty of this too -- I wish everyone felt more comfortable putting themselves out there, both in terms of the stuff they posted and in the feedback they gave. I hope I'm not in the minority, because I think it could mean incredible things for us as individuals and a community.
balls do not squish like that at the top of their bounces... just some constructive criticism :D
As for feedback. I agree with you. This place is mostly just glad-handing show and tell. The more you glad-hand, the more likely you are to get followers. The more followers you have, the more thumbs you get when your work is decent. The need for a lot of artists to have their stuff appear in the "popular" list creates a conflict of interest where-by they don't want to give people feedback, in fear that they will lose someone's "likes". I personally don't give a rat's ass about this, and I give people feedback to the benefit of THEIR art, rather than trying to benefit my probability to make the pop chart.
conceptfeedback.com was an amazing site what was fantastic for receiving true crits, but all the talented artists were sucked out by dribbble. Dribbble is not a criticism site, it's a show-and-tell popularity contest... and there's absolutely nothing wrong with that, I just wish there WAS a site in existence that allowed talented artists to receive actual feedback from their equally or more talented peers. Glad-handing does not improve our skills.
That being said, I still love this site, and am constantly inspired by all the amazing artists that make me feel perpetually inadequate.
by Simon Jensen
Nice shot @Kerem Suer ! Great work!
Oops sorry dude... :D
I'm new here so might not have much say but I can't agree more with what some have said. I generally browse the "everyone" section as you get a better mix of results.
by Bastien Wilmotte
Against the other players who sends me a email for a simple like on their Dribbble shots... oO
Dribbble should ban the word 'nice'. Instead of saying nice we should explain why it is nice. Obviously a designer creates artwork and distributes colour, typo, composition, layout for a reason. When we comment on a shot it says 'Add a new comment', instead of saying that Dribbble should rename it to 'provide feedback' or something along those lines to remind us why we are commenting. Something as small as that could make a big difference from from a UX perspective.
by Teddy Zetterlund
Felt inspired by the original and thought even a non-designer like me could give it a shot and contribute to the fun with a rebound.
Fonts used (in order): Pluto Sans, Metropolis 1920 and Funktion.
by Roy Barber
quick rebound, never done one before :)
by Mads Frantzen
Just a joke, of course.
If you honestly want feedback, I'd say that this type of shot is what screws with the Dribbble community. The idea is to show work, especially in-process work etc, not to get a lot of likes with shots that aren't even designs/illustrations/work. No offense, just keep asking oneself what dribbble should be and if we're helping to make it that place.
@Gavan Brown Dribbble definitely has potential for real, solid feedback. Just follow the right people and get into the community of those who appreciate real feedback rather than just 'awesome!' comments. Here's one example: http://dribbble.com/shots/613694-Elizabeth-Co
I'm totally behind this cause. I think a lot of people are. But sometimes the issue isn't so straightforward. In some situations it can be difficult to know what to say and how to say it. It took me a little while to work out how to give good feedback; being both effective and understanding (and tactful) can be harder than it sounds.
At the risk of giving useless advice, here's what I try to do:
1. Compliment the parts you like.
2. Identify the parts you think don't work.
3. Explain why they don't work.
4. Explain what you'd do differently, and why it would help.
5. Explain how you'd accomplish the changes.
6. Compliment them again.
Cushion those keyframes!!!
I just wanted to clarify here, which is lame that I have to clarify this, but I will anyway. This is not a manifesto, this is not ruling people around or creating laws for the community. This was just a fun message to those who only "nice" people's shots. And I guess that's fine, too, and people can do whatever they want. I, Kerem Suer, would love to get constructive feedback, and this is not a rule or a law. You can call me selfish, but I have million things to learn, and I want to learn it fast. So I want people to give me constructive feedback, so I can improve what I have. Especially now that I'm swimming in the dark pool of freelancing, and get almost no human interaction (I talk to my dog during the day, it's sad), it's extra important for me to have that amazing constructive feedback you awesome people can spare.
It's just a wish. And since Dribbble is a community of talented and creative designers, I wanted to show my wish in a creative way and thought it would be cool for other people to visualize their wishes.
Sorry it came out as a manifesto, didn't mean to.
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