Wanted to try out a night version.
10 months ago
the lights are underwater (i know they're not, but it has that effect)! That would be really cool IRL if lakes/oceans had that goin on
you sir, have distinguished & perfected your own style in design
Looks really nice but I would prefer to see the light coming from spots on the buildings or so. The difuse Light from under the Water looks nice but I think it looses a little bit of its charm to me. But nvertheless an awesome work I wouldn't be able to achive.
Very theatrical! :)
@level2d I think that would not be nice for nocturnal sea life... :P
(Though it certainly would look nice).
When can we see these in a game!?!?
Good gravy, Mr. Reynolds. I want to live in your imagination.
Thanks for the kind words, everyone!
@level2d Proper underwater scenes just might have to happen sometime. It's inevitable.
@Dries Lambrecht Thank you. I'm trying really hard. :)
@Roman Kuba I admit, I was a bit lazy here. I only adjusted the existing lighting from the daytime scene while turning most down/off. Next time I may try your suggestions.
@Fabio Basile I'm working on some things. ;)
@Charlie Pratt Maybe it's the good gravy part, but your comment made my day.
I'm with Fabio.
Nice work, great light
Hey, I just met you, and this is crazy, but we should make a videogame together, so call me maybe.
I think throwing in a little fog might add a little more badassness to your badassery.
Agree w/ @Fabio Basile and @Alan Defibaugh: when I have my first virtual reality experience, I want it to be in an environment you designed. ;)
Love this more than the first!
Awesome work! Some lights on the buildings would really make it pop. With some low lights you could make a really cool noir scene.
@Zachary Johnson I'll keep that in mind, thanks!
@Philip Clark That sounds fun to me. Can't wait!
@Kyle John Hollings @Ryan Boyle Great ideas, guys. Thanks! Not sure if I'll revisit this for a third time, though. Movin' on!
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