A suitcase as a metaphor for a feature in Phusion Passenger Enterprise. Took me a lot of layers to get the texture right (and counting): now it's time to sticker this sucker up and polish the nail heads :)
over 1 year ago
I hope you don't mind me saying this, but those locks seem way too 2-dimensional. Their gradient/lighting is off, but the stitching and texture is ace.
Absolutely welcome feedback! Any tips on how to improve it? Will try to revisit it after the launch then :)
@Ninh Bui Add some more detail, make the sides of the lock a bit bigger, lose the reflected gradient in favor of a linear one, ditch the gradient on the moving bit of the lock altogether, add some subtle shadow: I could go on :)
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