More Flip's Escape UI

7 Responses

  1. Shaun Inman Shaun Inman

    The Mines screen and the title screen pulling it all together (Inventory is now Gear). The Shop saucer and Mines moon will bob in place. (Won't know what the final quantities/cost will be for gems until I finalize gem distribution ratios and item gem costs.) Also, of course I take my first stab at in-app purchases the week an IAP hack is made public.

    likes

    10 months ago

  2. Pro Mike Piontek Mike Piontek

    Minor criticism: the top of the title screen seems a bit crowded. I think it'd look nicer if the title was moved down a bit.

    likes

    10 months ago

  3. Shaun Inman Shaun Inman

    Agreed. It should have been. I must have bumped it up while rejiggering layers for the two separate shots.

    likes

    10 months ago

  4. Pro Unmatched Style Unmatched Style

    The pixels make me smile!

    10 months ago

  5. Daniel Zarick Daniel Zarick

    The game is looking fantastic so far. Excited to check it out.

    However, seeing the title screen for the first time, I'm not sure what the usefulness is for having a separate view for the "Mines" and "Shop" pages. It then gets more confusing seeing that I can purchase items on the "Mines" page, which makes me wonder the "Shop" page is all about. This isn't to mention that "Gear" seems like odd addition as well, because mines usually have a general connotation of being "gear"... so what do I do on the "Gear" page? (Right after I typed that sentence, I realizing that "mines" is in reference to "mining". It took me a few minutes to connect the dots between "gems" & "mines".) Hope these notes are not too nit-picky, but they are my gut feeling after seeing those pages for the first time.

    As for the mix of buttons and icons on the bottom of the title screen, I feel like they should be consolidated into one or the other style. It's very noisy and tight down there having two different styles of clickable/touchable objects.

    10 months ago

  6. Shaun Inman Shaun Inman

    @Daniel Zarick I think you're overthinking it without the context or ability to explore you would have in game. Just wait for it :)

    10 months ago

  7. Daniel Zarick Daniel Zarick

    @Shaun Inman Maybe so. Can't wait to see it.

    10 months ago

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