8-bit Fashion in the Kleptopus Kingdom

Had a bit of a brainpocalypse this morning. I've been grappling with how to fit in power-ups for a while now. I didn't want to tie them to specific resolutions; it would be too limiting to only have fireballs when you're 8-bit or limit flying to when you're 16-bit. At some point during the night I came up with the idea of hoodies.

When you stomp certain types of enemies they leave behind a skin that Mimeo can wear granting him special powers in game and on the overworld. There will be four:

Snowsquatch freezing breath. extra traction in icy levels. freeze enemies and water. frozen enemies can be thrown. frozen surfaces can be shattered. freeze rivers on overworld to access secret areas.

Firepuss (née Bakeneko) fireballs. ignite oil patches and dry brush. burn away brush on overworld to access secret areas.

Narwhelp (new, baby narwhale) electric blast from horn. improved mobility underwater. shock larger enemies. power devices in game and on overworld to access secret areas.

Glyde (new, sugar glider) brief flight, slowed descent. wind gust to reflect projectiles. fill sails. power windmills. fly up cliffs on the overworld to access secret areas.

Mimeo is turning into a Mariotroidvania. We'll see how much of this I can actually implement...

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