it does seem like the lighting on that bottom edge should be more even/shaded perhaps? The diagonal "\\\\\" wood grain might be confusing the perspective a bit...but again maybe just try it a bit darker.
^Lighting and texture is much better, but still a little funky in terms of the wood grain lining up...
According to the perspective the grain should actually run like "\\\\\ /////" vs "///// \\\\\"
Technically the scale of the wood grain on the front panel should also be a bit bigger, and scale down as you move to the background > that should make the "\\\ ///" grains line up for you.
Last thing > that branded stack at the top does seems a little distracting given how bright it is in comparison to the rest of the UI...but aside from that, the perspective is again kind of strange vs the rest of the interface.
All in all, very slick though > and I definitely dig how that little paper curl/question deal works :)
Is the goal for the buttons at the top to fit a more realistic perspective? The tops of the buttons should be peeking over the top bevel. Right now it looks like only the bottom comes out and the top doesn't giving it a teeter totter effect. Does that make sense? This thing looks fantastic dude.
I'd tap it. Dude, I really like the wood texture on the beveled parts, how it's a different grain than just using the same texture as everything else but just lit differently.
Yep, that's what I was gettin' at. If that's what you wanted, then you did it. :-) If that's it then I would put a shadow on the top. The depressed state feels like a combo of a flat button but pushed in. It doesn't look like the diagonal button got pushed in. Seeing the two side by side, it looks like a different button. If you want feedback cool, if not then tell me to shut the hell up! :-D
But that's the thing they are not gonna be one next to another just to create that illusion for a single press, that last idk 1 sec? xD
Ill put some more shadows thx :)
38 Responses (page 1 of 2)
Aaaaand go!
Need some dribbblin' asap :)
Full view http://cl.ly/cc39cecc2cf77d60ccbb
over 2 years ago
That's some hot looking wood! :)
it does seem like the lighting on that bottom edge should be more even/shaded perhaps? The diagonal "\\\\\" wood grain might be confusing the perspective a bit...but again maybe just try it a bit darker.
over 2 years ago
I see ill fix it thx :)
over 2 years ago
Is that a real shot of a / thee girl that will answer? The production quality looks intense.
Great work as always m8y!
over 2 years ago
How about now? http://cl.ly/6a68f6b26adef5be2e38
over 2 years ago
Yes that's the girl with the answers lol it's a series of videos i beleve :)
Thx!
over 2 years ago
^Lighting and texture is much better, but still a little funky in terms of the wood grain lining up...
According to the perspective the grain should actually run like "\\\\\ /////" vs "///// \\\\\"
Technically the scale of the wood grain on the front panel should also be a bit bigger, and scale down as you move to the background > that should make the "\\\ ///" grains line up for you.
over 2 years ago
But besides the details u guys think i should leave the rest?
over 2 years ago
Last thing > that branded stack at the top does seems a little distracting given how bright it is in comparison to the rest of the UI...but aside from that, the perspective is again kind of strange vs the rest of the interface.
All in all, very slick though > and I definitely dig how that little paper curl/question deal works :)
over 2 years ago
Beautifully done.
My only criticsm is the logo feels a little soft, in photographers terms (out of focus). Maybe a 1px dark stroke around it?
over 2 years ago
Yeah that bothered me too, like a f1.4 gone wrong lol
I fixed that thx!
over 2 years ago
Is the goal for the buttons at the top to fit a more realistic perspective? The tops of the buttons should be peeking over the top bevel. Right now it looks like only the bottom comes out and the top doesn't giving it a teeter totter effect. Does that make sense? This thing looks fantastic dude.
over 2 years ago
I'd tap it. Dude, I really like the wood texture on the beveled parts, how it's a different grain than just using the same texture as everything else but just lit differently.
over 2 years ago
Idk my idea http://cl.ly/e7215e0955bd455f33c1 it may seem weird a bit i know :)
Thx :)
over 2 years ago
Yep, that's what I was gettin' at. If that's what you wanted, then you did it. :-) If that's it then I would put a shadow on the top. The depressed state feels like a combo of a flat button but pushed in. It doesn't look like the diagonal button got pushed in. Seeing the two side by side, it looks like a different button. If you want feedback cool, if not then tell me to shut the hell up! :-D
This is what I'm seeing, if this helps. :-P
http://cl.ly/638426ad46ca44ebccf3
over 2 years ago
But that's the thing they are not gonna be one next to another just to create that illusion for a single press, that last idk 1 sec? xD
Ill put some more shadows thx :)
over 2 years ago
Rebound
Ask A Girl Ui #1
by Pedja Rusic
Sort of done :) made a few changes
FULL VIEW http://cl.ly/578da995bdc03b6d0174
hurr durr
UPDATE http://cl.ly/cf32f7c0001d186f3837
over 2 years ago
derp
over 2 years ago
http://derp.cheezburger.com/
Love that shit.
over 2 years ago
i think icons would look better this way http://prntscr.com/1084s ;)
over 2 years ago
Made my morning thx XD
over 2 years ago
Spreading joy is what I do.
over 2 years ago
Fuk yah Juan! :*
over 2 years ago
I like how you worked with the end of wood. The perspective of the pushed up button seems a bit wrong.
over 2 years ago
Well find an update that has that fix lol it's i think on the rebound :)
over 2 years ago