A new popover style and a new icon for brightness in Skala View 1.1, the companion app to Skala Preview. The update was submitted a while ago, so it should be out soon.
We chose to use custom popovers so the UI could be consistent across iPhone and iPad, which wouldn't have been possible if we used the stock popovers.
Beautiful work! My only critique would be about the glasses, It looks a bit skewed to me and I think I created the knob in a single layer ;) : http://cl.ly/0p07342b1a1M0J2L2y3W
@Marc + @Pranav The knob is easily archievable as a one-layer (at least at this size). I believe the problem appears when @2x-ing. Here's my take on this http://cl.ly/29450m3V2p1r2X470S2D
You should have more shadow inside the bar. You have a very strong highlight at the bottom, but not inside the bar itself. Which gives it a super weird perspective.
Sweet, looking forward to the update. The custom popovers I designed in Promtr was a PITA to slice out (ie. making them stretch and scale correctly) Could you share with us how you sliced it out for dev?
Implementation question: the Apple docs say to *not* include pre-rendered drop shadows in images used to subclass UIPopoverBackgroundView, but in my experience this was absolutely necessary. The default UIKit shadows never appeared. What was your experience?
@Jared Sinclair, RN We're not using Apple's UIPopover class at all, and yep, the shadow is baked into the image.
@Noe Ruiz What would you like to know? I think we're using resizableImageWithCapInsets (iOS 5+). The centre, repeating area is about 20px high, to allow for the dithering to do its thing (if the repeating area was 1px, the result would have visible banding). The arrow is separate and can be moved anywhere along the bottom. The setup for that isn't too hard, but requires some slightly sneaky masking in Photoshop to get it all perfect while remaining scalable for the @2x size.
24 Responses
Pro
Marc Edwards ✎ Bjango
A new popover style and a new icon for brightness in Skala View 1.1, the companion app to Skala Preview. The update was submitted a while ago, so it should be out soon.
We chose to use custom popovers so the UI could be consistent across iPhone and iPad, which wouldn't have been possible if we used the stock popovers.
12 months ago
Pro
Thom
impressive! I dig the subtle lighting on the bottom of that knob!! *claps hands* well done sir! :)
12 months ago
Pro
Marc Edwards ✎ Bjango
Thanks.
(Unimportant fact: The knob needed two layers to get the desired effect.)
12 months ago
Pro
Thom
the one-layer-master used two layers to create a knob!? O_o haha, sorry it's still impressive! :P
12 months ago
Pro
Marc Edwards ✎ Bjango
Maybe I wasn't trying hard enough.
12 months ago
Pro
Nathan Walker
You know, I don't really care how many layers you use because it's one of the most worthwhile pieces of software since Photoshop.
12 months ago
Pro
Afraz
Crisp and Clear. Nice Work
12 months ago
Pro
Marc Edwards ✎ Bjango
@Nathan Walker ✎✎✎ Thank you. It's so good to hear you say that.
12 months ago
Beautiful work! My only critique would be about the glasses, It looks a bit skewed to me and I think I created the knob in a single layer ;) : http://cl.ly/0p07342b1a1M0J2L2y3W
12 months ago
Pro
Alex Solonsky
@Marc + @Pranav The knob is easily archievable as a one-layer (at least at this size). I believe the problem appears when @2x-ing. Here's my take on this http://cl.ly/29450m3V2p1r2X470S2D
12 months ago
Pro
Jonno Riekwel
You should have more shadow inside the bar. You have a very strong highlight at the bottom, but not inside the bar itself. Which gives it a super weird perspective.
12 months ago
Pro
Marc Edwards ✎ Bjango
@Pranav Pramod What don't you like about the glasses?
@Pranav Pramod & @Alex Solonsky Yeah, the knob could definitely have been done in a single layer.
12 months ago
Pro
Paul Ungureanu
Hey look, a hexagonal hole in the gear. Haven't seen that before :)
12 months ago
Pro
Marc Edwards ✎ Bjango
@Paul Ungureanu It'd probably be easier to work with if it was a real life cog than a round hole. That's my rationale, anyway.
12 months ago
Sweet, looking forward to the update. The custom popovers I designed in Promtr was a PITA to slice out (ie. making them stretch and scale correctly) Could you share with us how you sliced it out for dev?
12 months ago
really need some changes, but still is great
12 months ago
Pro
Paul Ungureanu
@Bjango ✎ Marc Edwards I like it! :)
12 months ago
Pro
Jared Sinclair, RN
Implementation question: the Apple docs say to *not* include pre-rendered drop shadows in images used to subclass UIPopoverBackgroundView, but in my experience this was absolutely necessary. The default UIKit shadows never appeared. What was your experience?
12 months ago
niceeeeee
12 months ago
Pro
krishnachaitanya
nice work
12 months ago
Pro
Charles Riccardi
Always impressed, Marc. Great stuff.
12 months ago
Pro
Ramy Majouji
So, you make a chainsaw in a single layer but can't figure out how to make a know in one layer? One star. ;)
12 months ago
Gorgeous. I like the style of the glasses, looks different than ones I've seen before.
12 months ago
Pro
Marc Edwards ✎ Bjango
@Jared Sinclair, RN We're not using Apple's UIPopover class at all, and yep, the shadow is baked into the image.
@Noe Ruiz What would you like to know? I think we're using resizableImageWithCapInsets (iOS 5+). The centre, repeating area is about 20px high, to allow for the dithering to do its thing (if the repeating area was 1px, the result would have visible banding). The arrow is separate and can be moved anywhere along the bottom. The setup for that isn't too hard, but requires some slightly sneaky masking in Photoshop to get it all perfect while remaining scalable for the @2x size.
12 months ago