Virtual Reality Mecha: 3D Brushtrokes

A couple of years ago I wanted to make a 5 person local multiplayer mecha game for virtual reality where each player was a different part of the body, like in Voltron. The person piloting the head would put on the VR headset and the other 4 players would control the arms an legs using game controllers hooked up to the same computer as the VR headset, with their visuals sharing a screen on a monitor hooked up to the same computer. The idea was to help create a local multiplayer experience for VR that didn't require you having multiple thousand dollar machines and headsets. This was just going to be the subtitle section, but I had a decent number of sketches and stuff defining the art style. Been digging into cinema 4d and it's parametric modeling and extrusion make it much easier to create a good base mesh for sculpting the look I wanted.

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