Si-tn

8-bit Woods (NES Palette)

24 Responses

  1. Pro Si-tn Shaun Inman

    I love constraints. This feels so much better now that I've limited the palette to only those colors the NES was actually able to produce.

    And that was my last Dribbble shot. Maybe I shouldn't have posted all of those animated gifs ;)

    over 2 years ago

  2. Pro Twitter Christopher Meeks

    I think this one is just awesome. Definitely an improvement in legibility and contrast over the previous dribbble. Can't wait to see this come to fruition!

    over 2 years ago

  3. Pro Me Andy McMillan

    Looks much, much better with the NES palette enforced. Stunning.

    over 2 years ago

  4. Pro Phil_newavatar2 Phil Coffman

    Yes, this is nothing short of badass! The contrast is perfect.

    over 2 years ago

  5. Pro E2759990ebc89771801a8e31caafede2ef6c7289_full Sebastiaan de With

    The contrast is much nicer, indeed.

    over 2 years ago

  6. Grug-avatar Erik Sagen

    Much more rich in color and good call on limiting yourself. The leaves look more detailed compared to the previous shot and that grimp looks like a bad-ass.

    over 2 years ago

  7. Pro Me30809 Kev Adamson

    Yeah, this darker colour is better. Better contrast. More depth.

    over 2 years ago

  8. Pro Booth_avatar Vance Reeser

    This really sings now!

    over 2 years ago

  9. Eagle Ben Bodien

    Superb. I want to play it NAO.

    over 2 years ago

  10. Pixelavatar_large_16_color Chris Wallace!

    I wonder if you can delete old shots to be able to open up some shot space...

    over 2 years ago

  11. Pro Avatar_squared Paulo Zoom

    Dan's bitman, nice!

    "And that was my last Dribbble shot."
    I want more Mimeo, sir, it's too awesome not to love it.

    over 2 years ago

  12. Pro 74c32cfc-4d0f-4643-8ca0-e8cbc21956ac Bryan Veloso

    Give this man more shots! I implore you! D:

    over 2 years ago

  13. Pro Si-tn Shaun Inman

    Damn, Bryan you have some serious pull with the Dribbble gods! Either that or the Contra Code worked.

    over 2 years ago

  14. Pro Pic Benjamin De Cock

    How cool is that Shaun!

    over 2 years ago

  15. Dribbble Marty Alchin

    Wow. When I first saw this thumbnail on my phone (so, about 1/4" wide), I thought it was a 16-bit version! The difference in richness of color is really that dramatic. I'll definitely come back to this for inspiration when I'm ready to move beyond four colors. :)

    over 2 years ago

  16. Avatar Mark Jardine

    Looks great, but the well feels out of place for some reason. There's something about the texture that makes it feel a bit off. Can't put my finger on it though.

    over 2 years ago

  17. Avatar-close Kevin Thompson

    I think part of the problem is the perspective. With the stump and the well, you can see the top, but not with the logs or the leaf platform.

    The other thing I noticed is that the light or 'flat' part of the well may be too wide, causing it to look less concave than it actually would be.

    over 2 years ago

  18. Pro Si-tn Shaun Inman

    "I think part of the problem is the perspective."

    Ding, ding, ding. I've been feeling the same way about the stump and well. Been meaning redraw them. Glad somebody called me on it.

    over 2 years ago

  19. Si-tn

    Perspective-less versions of the tree stump and stone well from the previous scenes. Much better. I've also added one more row of tiles to each to test tiling. Both grow without painfully obvious tiling.

    Quite happy with these. The stump was easy. The well probably took the majority of the two hours spent.

    over 2 years ago

  20. Pro Avatar-me-short-hair-256x256 Veerle Pieters

    Great improvement over the previous one. Sometimes limits can help you get unstuck.

    over 2 years ago

  21. Avatar-close Kevin Thompson

    How are you drawing your sprites? PS + Pencil Tool? I imagine you're either using something simpler, or you may have a tip for taming PS's pixel grid.

    over 2 years ago

  22. Pro Si-tn Shaun Inman

    I would love to be able to use Photoshop's pencil tool but there's a bug in CS3 that prevents the pencil from filling the pixel you click. Adobe's official position is that you need to upgrade to CS4 for a fix which is total infuriating bullshit and why I'm holding off on purchasing any more Adobe products or upgrades until absolutely necessary (I don't need any of the new features they shovel in, just a fix for debilitating bullshit bugs). That and because I originally purchased the Suite I can't just upgrade Photoshop, I have to upgrade the entire Suite or buy a new copy of Photoshop. Bullshit. Total bullshit. </rant>

    So I use the marquee tool to create irregular rectangular or circular selections and fill with option+delete. I manually create a 16x16 grid on a separate layer and don't use Photoshop's guides or grids. Anti-alias is unchecked on every tool that provides the option.

    I also do a lot of apple(+option)+arrow key pushing around of pixels that have already been placed to avoid constantly switching back and forth between the eye dropper.

    over 2 years ago

  23. 64937_434032106137_630266137_6090733_5080141_n Tom Watson

    Huge improvement Shaun. Constraints definitely help me get unstuck from time to time.

    over 2 years ago

  24. Dribbble Marty Alchin

    @Shaun I'd be curious to see a video of you at work, if you'd be so kind. I use the Gimp instead of Photoshop (I'm cheap and I can't figure out Photoshop for the life of me), so I'm not sure what your techniques really are from your descriptions. Seeing it in action might help me get some tips on how I can be more productive. Currently, I'm spending a lot of time with nothing more than a 1px pencil at 8x. It works out okay as long as I'm restricted to to four colors, but once I try expanding my palette, I'm sure I'll need something better to work with.

    over 2 years ago

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