@Jono Thank you!
The lighting is done by using planes that have a high luminance channel and are put into a radial array. By doing this technique I was able to create some colorful lighting that would affect the white material and the reflective material in a really cool way and not be overbearing on the whiteness of the object.
As far as the textures are concerned, for this particular object, I found the more basic the textures the better the lighting looked. The white of the camera really only has some reflectivity with a very slight blur on it as well as a Fresnel gradient. The metal textures used have a slight brushed metal effect and a blurred reflectivity to make everything reflect in a less perfect and more realistic way. The matte black texture has a very slight reflectivity as well as a Fresnel gradient. The rubber gray material has a bump map on it giving it the dotted texture. As far as all of the transparent textures go (example: lens) I have two spheres each with a different color and different amount of reflectivity as well as transparency. The inside of the actual camera is lit by its own sphere, which has a luminance channel (the compositing tag allows it to not be seen by the camera). The sphere allows detail inside to be seen better and allows the inside to have a slightly green reflection.
I think I covered most of it, let me know if you want anymore details or have any other questions :D
@Jono I have multiple radial arrays of planes. I have one set like you described and then I have a few others (projecting yellow, pink, and blue) set high above the camera giving the colorful reflections.
21 Responses
hi dribbble! Inside view of the Nikon 1 rendered in C4D.
about 1 year ago
Pro
Patrick Steele
Loving those interior details.
about 1 year ago
WOW @Erica Jack Congrats!
Great work, excellent!
Big hug
about 1 year ago
Pro
Rosetta Icon Design
Beautiful shot. Welcome to dribbble.
about 1 year ago
Pro
Yoga Perdana
looks great, welcome :)
about 1 year ago
Pro
Geldy
finally i see 3D work here! really cool! welcome
about 1 year ago
Pro
Kevin Jannis
Oh man this is amazing!
about 1 year ago
Pro
Hendra Gunawan
WOW...
about 1 year ago
Pro
Fabio Benedetti
@Erica Jack Definitely great debut Erica! Welcome to dribbble ++
about 1 year ago
Woah
about 1 year ago
great stuff
about 1 year ago
Pro
Jeremiah Wingett
Awesome. Nice job!
about 1 year ago
Thanks so much everybody!! I'm so excited to finally be on Dribbble :)
about 1 year ago
Pro
Miguel Angel Cardona Jr.
Damn, if you would have sent me this shot, I would have drafted you. LOL.
about 1 year ago
Amazing work.
Would you mind sharing some of the details on the lighting and how you made up the materials used in this?
11 months ago
@Jono Thank you!
The lighting is done by using planes that have a high luminance channel and are put into a radial array. By doing this technique I was able to create some colorful lighting that would affect the white material and the reflective material in a really cool way and not be overbearing on the whiteness of the object.
As far as the textures are concerned, for this particular object, I found the more basic the textures the better the lighting looked. The white of the camera really only has some reflectivity with a very slight blur on it as well as a Fresnel gradient. The metal textures used have a slight brushed metal effect and a blurred reflectivity to make everything reflect in a less perfect and more realistic way. The matte black texture has a very slight reflectivity as well as a Fresnel gradient. The rubber gray material has a bump map on it giving it the dotted texture. As far as all of the transparent textures go (example: lens) I have two spheres each with a different color and different amount of reflectivity as well as transparency. The inside of the actual camera is lit by its own sphere, which has a luminance channel (the compositing tag allows it to not be seen by the camera). The sphere allows detail inside to be seen better and allows the inside to have a slightly green reflection.
I think I covered most of it, let me know if you want anymore details or have any other questions :D
11 months ago
@Erica Jack Thanks SO much for the detailed information, this is really helpful :D
So you arranged the planes in the radial array around the camera with the orientation set to the Z axis, right?
Now all I want to do is sit alongside you and watch how you work :P
Thanks again!
11 months ago
@Jono
I have multiple radial arrays of planes. I have one set like you described and then I have a few others (projecting yellow, pink, and blue) set high above the camera giving the colorful reflections.
11 months ago
@Erica Jack Thanks again. So the other radial arrays of coloured planes are facing down towards the camera. Is that correct?
11 months ago
@Jono Yep!
11 months ago
Thanks @Erica Jack. I'll leave you alone now :D
11 months ago