Dribbble1

21 Responses

  1. Erica Jack Erica Jack

    hi dribbble! Inside view of the Nikon 1 rendered in C4D.

    likes

    almost 2 years ago

  2. Patrick Steele Patrick Steele

    Loving those interior details.

    almost 2 years ago

  3. Marcelo Sazo Marcelo Sazo

    WOW @Erica Jack Congrats!
    Great work, excellent!
    Big hug

    almost 2 years ago

  4. Rosetta Icon Design Rosetta Icon Design

    Beautiful shot. Welcome to dribbble.

    almost 2 years ago

  5. Yoga Perdana Yoga Perdana

    looks great, welcome :)

    almost 2 years ago

  6. Geldy Geldy

    finally i see 3D work here! really cool! welcome

    almost 2 years ago

  7. Kevin Jannis Kevin Jannis

    Oh man this is amazing!

    almost 2 years ago

  8. Hendra Gunawan Hendra Gunawan

    WOW...

    almost 2 years ago

  9. Fabio Benedetti Fabio Benedetti

    @Erica Jack Definitely great debut Erica! Welcome to dribbble ++

    almost 2 years ago

  10. Wade Meredith Wade Meredith

    Woah

    almost 2 years ago

  11. Denix Denix

    great stuff

    almost 2 years ago

  12. Jeremiah Wingett Jeremiah Wingett

    Awesome. Nice job!

    almost 2 years ago

  13. Erica Jack Erica Jack

    Thanks so much everybody!! I'm so excited to finally be on Dribbble :)

    almost 2 years ago

  14. Miguel Angel Cardona Jr. Miguel Angel Cardona Jr.

    Damn, if you would have sent me this shot, I would have drafted you. LOL.

    likes

    almost 2 years ago

  15. Jono Jono

    Amazing work.
    Would you mind sharing some of the details on the lighting and how you made up the materials used in this?

    almost 2 years ago

  16. Erica Jack Erica Jack

    @Jono Thank you!
    The lighting is done by using planes that have a high luminance channel and are put into a radial array. By doing this technique I was able to create some colorful lighting that would affect the white material and the reflective material in a really cool way and not be overbearing on the whiteness of the object.
    As far as the textures are concerned, for this particular object, I found the more basic the textures the better the lighting looked. The white of the camera really only has some reflectivity with a very slight blur on it as well as a Fresnel gradient. The metal textures used have a slight brushed metal effect and a blurred reflectivity to make everything reflect in a less perfect and more realistic way. The matte black texture has a very slight reflectivity as well as a Fresnel gradient. The rubber gray material has a bump map on it giving it the dotted texture. As far as all of the transparent textures go (example: lens) I have two spheres each with a different color and different amount of reflectivity as well as transparency. The inside of the actual camera is lit by its own sphere, which has a luminance channel (the compositing tag allows it to not be seen by the camera). The sphere allows detail inside to be seen better and allows the inside to have a slightly green reflection.

    I think I covered most of it, let me know if you want anymore details or have any other questions :D

    likes

    almost 2 years ago

  17. Jono Jono

    @Erica Jack Thanks SO much for the detailed information, this is really helpful :D

    So you arranged the planes in the radial array around the camera with the orientation set to the Z axis, right?

    Now all I want to do is sit alongside you and watch how you work :P
    Thanks again!

    likes

    almost 2 years ago

  18. Erica Jack Erica Jack

    @Jono
    I have multiple radial arrays of planes. I have one set like you described and then I have a few others (projecting yellow, pink, and blue) set high above the camera giving the colorful reflections.

    likes

    almost 2 years ago

  19. Jono Jono

    @Erica Jack Thanks again. So the other radial arrays of coloured planes are facing down towards the camera. Is that correct?

    almost 2 years ago

  20. Erica Jack Erica Jack

    @Jono Yep!

    likes

    almost 2 years ago

  21. Jono Jono

    Thanks @Erica Jack. I'll leave you alone now :D

    almost 2 years ago

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