Dribbble1

21 Responses

  1. Erica Jack Erica Jack

    hi dribbble! Inside view of the Nikon 1 rendered in C4D.

    likes

    about 1 year ago

  2. Pro Patrick Steele Patrick Steele

    Loving those interior details.

    about 1 year ago

  3. Marcelo Sazo Marcelo Sazo

    WOW @Erica Jack Congrats!
    Great work, excellent!
    Big hug

    about 1 year ago

  4. Pro Rosetta Icon Design Rosetta Icon Design

    Beautiful shot. Welcome to dribbble.

    about 1 year ago

  5. Pro Yoga Perdana Yoga Perdana

    looks great, welcome :)

    about 1 year ago

  6. Pro Geldy Geldy

    finally i see 3D work here! really cool! welcome

    about 1 year ago

  7. Pro Kevin Jannis Kevin Jannis

    Oh man this is amazing!

    about 1 year ago

  8. Pro Hendra Gunawan Hendra Gunawan

    WOW...

    about 1 year ago

  9. Pro Fabio Benedetti Fabio Benedetti

    @Erica Jack Definitely great debut Erica! Welcome to dribbble ++

    about 1 year ago

  10. Wade Meredith Wade Meredith

    Woah

    about 1 year ago

  11. Denix Denix

    great stuff

    about 1 year ago

  12. Pro Jeremiah Wingett Jeremiah Wingett

    Awesome. Nice job!

    about 1 year ago

  13. Erica Jack Erica Jack

    Thanks so much everybody!! I'm so excited to finally be on Dribbble :)

    about 1 year ago

  14. Pro Miguel Angel Cardona Jr. Miguel Angel Cardona Jr.

    Damn, if you would have sent me this shot, I would have drafted you. LOL.

    likes

    about 1 year ago

  15. Jono Jono

    Amazing work.
    Would you mind sharing some of the details on the lighting and how you made up the materials used in this?

    11 months ago

  16. Erica Jack Erica Jack

    @Jono Thank you!
    The lighting is done by using planes that have a high luminance channel and are put into a radial array. By doing this technique I was able to create some colorful lighting that would affect the white material and the reflective material in a really cool way and not be overbearing on the whiteness of the object.
    As far as the textures are concerned, for this particular object, I found the more basic the textures the better the lighting looked. The white of the camera really only has some reflectivity with a very slight blur on it as well as a Fresnel gradient. The metal textures used have a slight brushed metal effect and a blurred reflectivity to make everything reflect in a less perfect and more realistic way. The matte black texture has a very slight reflectivity as well as a Fresnel gradient. The rubber gray material has a bump map on it giving it the dotted texture. As far as all of the transparent textures go (example: lens) I have two spheres each with a different color and different amount of reflectivity as well as transparency. The inside of the actual camera is lit by its own sphere, which has a luminance channel (the compositing tag allows it to not be seen by the camera). The sphere allows detail inside to be seen better and allows the inside to have a slightly green reflection.

    I think I covered most of it, let me know if you want anymore details or have any other questions :D

    likes

    11 months ago

  17. Jono Jono

    @Erica Jack Thanks SO much for the detailed information, this is really helpful :D

    So you arranged the planes in the radial array around the camera with the orientation set to the Z axis, right?

    Now all I want to do is sit alongside you and watch how you work :P
    Thanks again!

    likes

    11 months ago

  18. Erica Jack Erica Jack

    @Jono
    I have multiple radial arrays of planes. I have one set like you described and then I have a few others (projecting yellow, pink, and blue) set high above the camera giving the colorful reflections.

    likes

    11 months ago

  19. Jono Jono

    @Erica Jack Thanks again. So the other radial arrays of coloured planes are facing down towards the camera. Is that correct?

    11 months ago

  20. Erica Jack Erica Jack

    @Jono Yep!

    likes

    11 months ago

  21. Jono Jono

    Thanks @Erica Jack. I'll leave you alone now :D

    11 months ago

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