Shaun has inspired me to start working on an idea that's been rattling around in my head for a little while now. It'll be full color when it's done, but I'm pretty terrible with color, so it was easier to start with just enough to define the sprite, and I'll fill it in later.
In order, the four are: portrait-style, standard movement, rapid movement ("running"), and ducking to fit into tighter spaces. There are a ton of other variations I'll need to work through as well as refine the basics here. I have a number of issues with it as it stands, but hopefully I'll get better in time.
Suggestions welcome! (Oh, and unlike Shaun, don't expect much progress to happen very quickly. This is *very* low priority at the moment.)
almost 4 years ago
I like the sprite in you.
Have you considered turning the base and treads to face forward in the first view? Any plans for appendages? If it were a real robot what would it's purpose be?
I've considered turning the treads in the portrait view, but I haven't actually tried it yet. It's maxed out at the 16-pixel width right now, so I'm not sure yet how much work it'll take to turn them and still have it make sense. The head swivels 180 degrees, though, and the treads will just reverse direction during gameplay, so even if I leave it as is, I think it'll still make sense.
I do have plans for appendages, as part of the puzzles of the game. The base and torso portions can swap out with others to gain special abilities. I haven't decided what the default torso portion will be yet, though.
Nice. One of the things I've been doing with the Mimeo sprites is leaving off the border on the bottom of the sprite. That way when the sprite is placed on a ground that also has a border you don't end up with an extra pixel between the sprite and the ground.
Sure you could fudge it in-game, but sometimes that extra row of pixels comes in handy when animating.
Of course, that doesn't really apply to treads so, as you were! ;)
Hrm, I'll play around with that and see what I can do. Once I started putting him next to map tiles, I'm not very happy with it at all. He's too bottom-heavy, so even though he's 32 pixels tall, a 16-pixel block looks like Mt. Everest in front of him. Even when he can jump over it, the proportion is all wrong.
I'll post another when I have some other options.
very nice, man.
i've got some similar little bots scattered throughout my site, if you feel like visiting some of this guy's cousins.
[ http://www.robot-built.com/ ]
about 3 years ago
by owen the owen.
marty's awesome bot reminded me of these that i did for my website.
about 3 years ago
Love it! I can see the animation now...
Thanks! It's very much on the back burner while I work on projects that actually have a chance of getting finished. :)
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