Si-tn

Think (Gameboy) Green

9 Responses

  1. Pro Si-tn Shaun Inman

    I think I'm going to have to bite the bullet and extend the stump and stone well up a tile so that Mimeo can stand in the center instead of on the background border.

    Yup, that's what I'll have to do.

    over 2 years ago

  2. 5b3cc001d3a74cb781016384bbaf0402_7-1 Kyle Jones

    Any idea of when this is going to be released? Sorry if I overlooked it somewhere.

    over 2 years ago

  3. Pro Si-tn Shaun Inman

    I'm anticipating it not being complete for months. 6 months is probably optimistic. I've never done something of this scale so it may be sooner or much, much later.

    over 2 years ago

  4. Pro Dribbble Jesse Gardner

    Hey, I really like that stone pipe!

    over 2 years ago

  5. 5b3cc001d3a74cb781016384bbaf0402_7-1 Kyle Jones

    haha, well despite however much much later it is I'll be ready for it.

    over 2 years ago

  6. Pro Mtn_rogie Rogie

    Points of greatness (for me), in order of magnitude of greatness: Leafy ledge, Tree trunk, Log, Stone Pipe.

    Something about the stone pipe doesn't seem as detailed to me.

    over 2 years ago

  7. Pro Si-tn Shaun Inman

    That would be the result of me turning on and off layers and then forgetting to finish it ;)

    over 2 years ago

  8. Dribbble Marty Alchin

    Is that a dashed border surrounding some invisible platform? Perhaps some hint as to how the bit depth will work? I notice it's not present in the 2-bit shot, but maybe that's just another artifact of turning on and off layers. It's starting to look a bit (pun intended!) like the colored exclamation blocks from SMW.

    over 2 years ago

  9. Dribbble Marty Alchin

    As for where Mimeo stands on the platforms, is it possible to use a collision box that's shorter than the tiles? I remember you said that the sprites have smaller collision boxes, but I don't know if that same system is at work with the landscape as well.

    over 2 years ago

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