Starting to flesh out some assets. We've got a stump, a stonewell, a stack of square logs, a leafy one-way platform, a brick, a chest, and the beginnings of a parallax background that is really busy at this resolution when not parallaxing.
@Rogie When I said that I was referring to the 16-bit graphics where it wouldn't be noticeable to the majority of people. Dropping a gray into the 2-bit is out of the question. If it's a problem in motion I'll dither or simplify.
I think I'm going to have to bite the bullet and extend the stump and stone well up a tile so that Mimeo can stand in the center instead of on the background border.
@Erik I'm thinking "yes" on springboards, conveyer tiles and warp wells. But it depends on how difficult they are to implement/use with touchscreen controls.
I'm not 100% on the color of the brick in this setting. Or the original ground tiles. They say "mesa plateau" more than "forest floor." Palette based on an expanded Mega Man 2 palette.
10 Responses
Pro
Shaun Inman
Starting to flesh out some assets. We've got a stump, a stonewell, a stack of square logs, a leafy one-way platform, a brick, a chest, and the beginnings of a parallax background that is really busy at this resolution when not parallaxing.
All densely packed to fit into one shot.
over 2 years ago
Pro
Jake Przespo
With all that said: I want.
over 2 years ago
Pro
Rogie
Can you go like 30% opacity on that parallax bg? I thought that you had said earlier that it didn't have to be true to the bits?
Also, that leafy platform is going to be the bomb. I can see some commander keen-ish influences coming out here...
over 2 years ago
Pro
Shaun Inman
@Rogie When I said that I was referring to the 16-bit graphics where it wouldn't be noticeable to the majority of people. Dropping a gray into the 2-bit is out of the question. If it's a problem in motion I'll dither or simplify.
over 2 years ago
Will you have any springboards or warping portals?
over 2 years ago
Pro
Sebastiaan de With
I love the way this looks in 2-bit, actually. Superb stuff.
over 2 years ago
Rebound
Think (Gameboy) Green
by Shaun Inman
I think I'm going to have to bite the bullet and extend the stump and stone well up a tile so that Mimeo can stand in the center instead of on the background border.
Yup, that's what I'll have to do.
over 2 years ago
Pro
Shaun Inman
@Erik I'm thinking "yes" on springboards, conveyer tiles and warp wells. But it depends on how difficult they are to implement/use with touchscreen controls.
over 2 years ago
Rebound
8-bit Woods
by Shaun Inman
I'm not 100% on the color of the brick in this setting. Or the original ground tiles. They say "mesa plateau" more than "forest floor." Palette based on an expanded Mega Man 2 palette.
over 2 years ago
Rebound
16-bit Woods
by Shaun Inman
I think the 16-bit versions are going to give me an ulcer.
over 2 years ago