Si-tn

Mapt

Mapt

4 Responses

  1. Pro Si-tn Shaun Inman

    I built a simple HTML/JS single-layer map utility so I don't have to manually create the map arrays for the game.

    It allows you to customize the map size (specifying dimensions in a mix of screens or tiles), load a custom tileset and choose a light or dark background color. Oh and create a map of course.

    Still to do, open existing maps and save your creations (probably via a textarea that you will paste/copy a C style array to/from) and support for multiple layer depths.

    over 2 years ago

  2. Pro Avatar-large2 Dave Shea

    I went with ASCII art for my tile maps: http://dribbble.com/shots/399-Map

    I like your way better.

    over 2 years ago

  3. Si-tn

    Made some time over the weekend to upgrade Mapt (scrunched up here to fit in a Dribbble shot). New in 2 is a grid overlay and support for multiple, sortable layers in the same map.

    Planning support for 4 types of layers: map (the graphics you see), gnd (the physical ground), bg (parallax) and ent (entities like enemy sprites and interactive blocks). map and gnd are already done.

    over 2 years ago

  4. Majortom2011 Kyle Weems

    This is very hot. I've been going through the usual delusions of having the spare time to build a browser-based game lately, so I appreciate seeing things like this.

    over 2 years ago

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