I built a simple HTML/JS single-layer map utility so I don't have to manually create the map arrays for the game.
It allows you to customize the map size (specifying dimensions in a mix of screens or tiles), load a custom tileset and choose a light or dark background color. Oh and create a map of course.
Still to do, open existing maps and save your creations (probably via a textarea that you will paste/copy a C style array to/from) and support for multiple layer depths.
Made some time over the weekend to upgrade Mapt (scrunched up here to fit in a Dribbble shot). New in 2 is a grid overlay and support for multiple, sortable layers in the same map.
Planning support for 4 types of layers: map (the graphics you see), gnd (the physical ground), bg (parallax) and ent (entities like enemy sprites and interactive blocks). map and gnd are already done.
This is very hot. I've been going through the usual delusions of having the spare time to build a browser-based game lately, so I appreciate seeing things like this.
4 Responses
Pro
Shaun Inman
I built a simple HTML/JS single-layer map utility so I don't have to manually create the map arrays for the game.
It allows you to customize the map size (specifying dimensions in a mix of screens or tiles), load a custom tileset and choose a light or dark background color. Oh and create a map of course.
Still to do, open existing maps and save your creations (probably via a textarea that you will paste/copy a C style array to/from) and support for multiple layer depths.
over 2 years ago
Pro
Dave Shea
I went with ASCII art for my tile maps: http://dribbble.com/shots/399-Map
I like your way better.
over 2 years ago
Rebound
Mapt 2
by Shaun Inman
Made some time over the weekend to upgrade Mapt (scrunched up here to fit in a Dribbble shot). New in 2 is a grid overlay and support for multiple, sortable layers in the same map.
Planning support for 4 types of layers: map (the graphics you see), gnd (the physical ground), bg (parallax) and ent (entities like enemy sprites and interactive blocks). map and gnd are already done.
over 2 years ago
This is very hot. I've been going through the usual delusions of having the spare time to build a browser-based game lately, so I appreciate seeing things like this.
over 2 years ago