The graphic quality is good, but I think there are still too much controls on the UI for an AR screen. Although I don't have this kind of radar thing on any Dribbble shot, I have already done something like it on the company I work for: these kind of thing feels too technical in my opinion - like, we're not scanning xenomorphs on the surroundings- Lets think design: if this was our natural vision, could we bare and stand to see these widgets on our faces all the time?
14 Responses
Hello, this is my first shot here!
It is my app screen that i'm redesigning ...
Flat version:
http://drbl.in/dFLE
about 1 year ago
Looking good. Welcome.
about 1 year ago
Thanks mate! :)
Sorry for the pict btw, my photo skils are weak btw... :P
about 1 year ago
Looks kinda......
I dunno....
AMAZING.
about 1 year ago
@Vincze István welcome to dribbble fella ++
about 1 year ago
Thank you mates! :)
about 1 year ago
Great first shot - instant follow!
about 1 year ago
what a great interface! i'm especially a fan of that top navigation. whew! welcome to the team, and can't wait to see what else you have for us! :)
about 1 year ago
Very nice! welcome!
about 1 year ago
Thanks! :)
about 1 year ago
sweet work... keep it up and welcome to the game :)
about 1 year ago
Nice work! Welcome to the game!
about 1 year ago
The graphic quality is good, but I think there are still too much controls on the UI for an AR screen. Although I don't have this kind of radar thing on any Dribbble shot, I have already done something like it on the company I work for: these kind of thing feels too technical in my opinion - like, we're not scanning xenomorphs on the surroundings- Lets think design: if this was our natural vision, could we bare and stand to see these widgets on our faces all the time?
about 1 year ago
@Rui. You are right, but this (radar) has an important function ...
I understand your point of view but i can't omit it. :)
about 1 year ago