Mimeo in quantum supposition. And a new video for your trouble (forgot to mention this in the video, in the actual game power-ups will be hidden in blocks, not just hanging out in the open).
Wow! I think you've managed to answer every question that's been asked so far about how it'll work, including a few others. I for one was curious to know if you could skip bit depths, but the demo suggests otherwise, if that's accurate for the game.
I love seeing the mosaic in action, though, that's pretty awesome!
You won't be able to skip resolutions but once you acquire a resolution you'll be able to drop-down into a lower resolution (and then back up as long as you don't get hit in the lower resolution) on demand.
Yeah, you had mentioned the switch on demand, so the skipping was the only lingering question. Well, except for finally seeing what type of puzzles you have in mind that are affected by resolution. I'm all about puzzle-driven games, so that's the part that really intrigues me.
This is awesome Shaun. I think the injured flicker helps communicate "what just happened here". Your sparkles are freaking awesome; it seems like they appear in random spots behind Mimeo when in quantum supposition. Is that the case or are they just cycling up and down to create that wave like effect?
The only comment I have is that when you're in the low res version, the Quantum Glove looks like a pot of gold, especially since it sparkles.
I have to say, it's so cool getting to watch the whole creative game-design process unfold. Thanks for sharing.
@Jesse, the sparkles are (pseudo-)randomly positioned above the target sprite, they play their animation and then remove themselves from the display. The wave-like effect is the result of Mimeo's movement and the randomness of the initial position of the sparkle sprite.
@Mike, not likely but I'm having a blast making it. :)
10 Responses
Pro
Shaun Inman
Mimeo in quantum supposition. And a new video for your trouble (forgot to mention this in the video, in the actual game power-ups will be hidden in blocks, not just hanging out in the open).
over 2 years ago
Wow! I think you've managed to answer every question that's been asked so far about how it'll work, including a few others. I for one was curious to know if you could skip bit depths, but the demo suggests otherwise, if that's accurate for the game.
I love seeing the mosaic in action, though, that's pretty awesome!
over 2 years ago
Pro
Shaun Inman
You won't be able to skip resolutions but once you acquire a resolution you'll be able to drop-down into a lower resolution (and then back up as long as you don't get hit in the lower resolution) on demand.
over 2 years ago
Yeah, you had mentioned the switch on demand, so the skipping was the only lingering question. Well, except for finally seeing what type of puzzles you have in mind that are affected by resolution. I'm all about puzzle-driven games, so that's the part that really intrigues me.
over 2 years ago
Pro
Liam McKay
What a great concept. Very impressed with the idea and the overall feel of the game, you've got something great going here for sure.
over 2 years ago
Pro
Jesse Gardner
This is awesome Shaun. I think the injured flicker helps communicate "what just happened here". Your sparkles are freaking awesome; it seems like they appear in random spots behind Mimeo when in quantum supposition. Is that the case or are they just cycling up and down to create that wave like effect?
The only comment I have is that when you're in the low res version, the Quantum Glove looks like a pot of gold, especially since it sparkles.
I have to say, it's so cool getting to watch the whole creative game-design process unfold. Thanks for sharing.
over 2 years ago
Pro
Mike Rundle
Hey Shaun, I hope you make a million bucks from this.
over 2 years ago
Pro
Shaun Inman
@Jesse, the sparkles are (pseudo-)randomly positioned above the target sprite, they play their animation and then remove themselves from the display. The wave-like effect is the result of Mimeo's movement and the randomness of the initial position of the sparkle sprite.
@Mike, not likely but I'm having a blast making it. :)
over 2 years ago
No end of amazingmentacularness, sir.
over 2 years ago
I want to play! I want to play!
over 2 years ago