Huz-expletiving-zah

It may not look like much but this shot means I'm able to successfully capture and reorient a previously rendered frame for use as a Texture.

The OpenGL and native iPhone coordinate systems don't agree with each other (even in the default orientation) nor do the native resolution and the target resolution of this game, making this a much bigger headache than anticipated.

Applying a mosaic transition should be a comparative cakewalk.

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Posted on Jan 26, 2010

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