I had this nice and challenging task - create a simple and intuitive interface for a mobile game that would still provide immersive experience and stay true to RPG traditions.
Loved the whole project (feel free to send work like this my way!) - creating one of the main characters, designing the navigation system, weapon models and skill icons. What do you guys think about it?
P.S> I'm attaching some work flow details, as usual.
almost 2 years ago
nice job dude, i like how items informations are :D !
Totally suits the RPG feel. Love the item illustrations.
Stunning work. I love the sketches; tres bien!
This is awesome!
Amazing stuff! Really enjoy that you always show your sketch prior to the final product, that could be artwork in itself. Would be great to see a version where you can see more of the character like your sketch, not confined by the box :)
This is just stunning :)
When is it available ???? :)
Beautiful. I'm a huge RPG fan myself. Amazing character as well.. Truly stunning!
Only one question, however, and that is regarding the syntax..
"41 lvl warrior", wouldn't that be "lvl 41 warrior"? I mean I'm sure I'm missing something here, just curious.
Pretty nice and clean. Icons are great.
I love RPG games! you nailed it :)
Crossbow doesn't have the same spacing as Banishment and Heavy Claw. Love the style.
Awesome work man!
Looks so cool, just seeing this makes me want to play that game.
@Mike | Creative Mints| Creative Mints I love the work you did in color, but strangely, I love the sketch work more. I almost wish the game screen was done in that sketch style :)
I love all your work, and this one makes no exception. Except for the "crossbow" thing, it all looks great.
This is the real deal. Awesome (as always), Mike!
I want to play.
Really love the details, amazing work like always
in one word: phenomenal!
Based in your prototype sketch, I would have loved to see something like that in the final version. Having a beautiful illustration of the character and the user's name (along with the other info such as level, etc.) overlayed instead of a constrained view in a box. Something you could sit and gawk at for half the day ;)
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