(Inspired by my recent blog entry on the subject: http://cl.ly/1wD9)
Sorry folks, a design can be straight-up wrong. It can be just as wrong in 400x300 pixels as it can be full-size.
If you want good feedback for your design, first make sure you fix all the errors. All the messed up typography, all the alignment issues, all the blurry pixels. Unless you fix the low-hanging fruit you'll never get good, solid, subjective feedback because a designer's eyes will be affixed to your mistakes.
Fix the mistakes, then you'll get good feedback.
over 3 years ago
When can I get this as a desktop? This is fantastic.
I can't stand people who comment on Dribbble posts with little observations just because they don't match the trend, or whatever.
Blurry outlines (and such) aren't good but it's not your design at the end of the day and there is no such thing as wrong or right design.
Unfortunatley dribbble is full of people who conform to set trends :(
@Matt: I agree about feedback re: your work doesn't match a trend, but if someone makes an egregious design error they ought to know about it, no? If I made a design error in my work I want to know because I'd want to fix it. It's not an ego thing. Every designer should want to put out their best work. I could only be so lucky to have folks point out all my design errors before they go live so that I can fix them.
Nice effort, but not sticking to a baseline grid? Where's the visual harmony???
Here's my bumper-sticker argument for this debate: Art can't be wrong. Design can.
@Mike: I understand where you're coming from but sometimes people just take it too far.
Yea, agreed. Dribbble is a platform to receive aesthetic feedback on your designs. Example: the colors clash; the contrast is harsh.
Unfortunately, the overall importance of design is not only the aesthetics.
@Matt: I think that the linked comment was the most important one in the entire discussion! I am sure Dan would agree.
@Matt I don't see the issue there, that means someone just really, REALLY cares about someone else's work enough to tell them they're slightly off. In the rebounded shot even Dan commented and said he appreciated it. I guarantee he's adjusting it now because of that feedback. It was a valid observation: in an icon that was supposed to be perfectly symmetrical it was slightly off.
Again, I could only be so lucky to have people dissect my work with that passion. Designers who don't want their work dissected like that seem to be afraid of feedback even if it makes them a more fastidious designer. I don't get that.
I stared at that for 5 minutes hoping something 3D would come out. Footnote: if you try this, you will continue to see the graphic everywhere you look afterwords.
Mike, I appreciate the articulate and convincing response to this whole etiquette/comment party. If my design "is wrong", I want to know about it so that we can get beyond the nitpicks and down to the subjective feedback.
Dribbble and 400x300 is not really the best environment for proper feedback on a design. Not all work is in 100% resolution, and the full-res is not always provided for review.
I think there's a middle ground which Dribbble provides, and that's exactly the type of feedback I expect to receive.
General feedback should suffice 90% of the time. That's what I've come to expect on Dribbble.
@Josh OH CRAP I GOT THE SAME EFFECT
NOW EVERYONES DESIGN IS WRONG
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