A tiny improvement?
about 2 years ago
Definitely easier to interpret now. Especially with the orange glow on top/bottom of the on switch.
That's the stuff!
The emitted light, being a little bit more pronounced, looks great. Big improvement.
Way to push it!
Thanks, everyone! If I hadn't received the (constructive criticism) feedback that I did on the first version, I may have just abandoned this one.
Still insanely cool.
The light coming off the lit switch is beautiful. Very nice touch to place some of that light on the unlit switch. Great job as usual.
So pimp right now. Did you do this whole thing in photoshop? no pre-render in 3d software or anything?
@Keith Sereby great work, great attention to details ++
The I/0 glyphs help a lot. Definitely improved the usability of this button.
I love this. Great attention to detail!
*desperatelly touch on my screen* x1000
I'm so glad that you're all liking this version. Alex, yes, there was a pre-render in C4D, but it lacked subtle qualities of light and detail that were added in PS (not to mention color correction...). Post-production is where all the magic happens ;)
Look better than real!
You know that feeling you got when you were 13 and your best friend beat the latest Zelda before you did? That's how I feel right now.
This makes me think about the value of skeuomorphism in UI design. Here's an interesting article: http://bit.ly/mRnlIt
I suppose that context and audience are the deciding factors, in a general sense, on whether or not to employ such devices. The problem comes in when a skeuomorphism *seems* to have affordance and users assume that the thing will behave exactly like its physical counterpart. Most of the time, this is handled fairly well by UI designers/developers who attend to such behavioral details (many of those superstars are right here on Dribbble).
Personally, I love both *super-real* stuff and completely abstract elements which have no direct physical ancestry. It's all enormously fun to work with!
My god, this is awesome. Well done man!!
Think the 1 on the left needs to be a lot darker as the surface is facing down away from the light, and maybe the 0 on the right should have less of a shadow for the same reasons.
I generally don't like skeuomorphism in UI, but these look gorgeous. Well done.
Good point, Ed. Thanks for noticing - I've been looking at this thing WAY too long.
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