I'm so glad that you're all liking this version. Alex, yes, there was a pre-render in C4D, but it lacked subtle qualities of light and detail that were added in PS (not to mention color correction...). Post-production is where all the magic happens ;)
This makes me think about the value of skeuomorphism in UI design. Here's an interesting article: http://bit.ly/mRnlIt
I suppose that context and audience are the deciding factors, in a general sense, on whether or not to employ such devices. The problem comes in when a skeuomorphism *seems* to have affordance and users assume that the thing will behave exactly like its physical counterpart. Most of the time, this is handled fairly well by UI designers/developers who attend to such behavioral details (many of those superstars are right here on Dribbble).
Personally, I love both *super-real* stuff and completely abstract elements which have no direct physical ancestry. It's all enormously fun to work with!
Think the 1 on the left needs to be a lot darker as the surface is facing down away from the light, and maybe the 0 on the right should have less of a shadow for the same reasons.
I generally don't like skeuomorphism in UI, but these look gorgeous. Well done.
47 Responses (page 1 of 2)
Pro
Keith Sereby
A tiny improvement?
over 1 year ago
Pro
Glenn Hitchcock
Definitely easier to interpret now. Especially with the orange glow on top/bottom of the on switch.
over 1 year ago
Oh yes.
over 1 year ago
Pro
Bert Devriese
So slick
over 1 year ago
Pro
Chris Farina
That's the stuff!
over 1 year ago
Pro
Ralph Manning
The emitted light, being a little bit more pronounced, looks great. Big improvement.
over 1 year ago
Pro
Jed Bridges
Way to push it!
over 1 year ago
Pro
Keith Sereby
Thanks, everyone! If I hadn't received the (constructive criticism) feedback that I did on the first version, I may have just abandoned this one.
over 1 year ago
Pro
Meng To
Still insanely cool.
over 1 year ago
The light coming off the lit switch is beautiful. Very nice touch to place some of that light on the unlit switch. Great job as usual.
over 1 year ago
Pro
Alex Parker ⇢ ☁
So pimp right now. Did you do this whole thing in photoshop? no pre-render in 3d software or anything?
over 1 year ago
Pro
Vadim Sherbakov
exelent
over 1 year ago
Pro
Fabio Benedetti
@Keith Sereby great work, great attention to details ++
over 1 year ago
Pro
Max Rudberg
The I/0 glyphs help a lot. Definitely improved the usability of this button.
over 1 year ago
Pro
Stephen Dixon
I love this. Great attention to detail!
over 1 year ago
Absolutely amazing!
over 1 year ago
Pro
Rodrigo Grundig
*desperatelly touch on my screen* x1000
over 1 year ago
Pro
Keith Sereby
I'm so glad that you're all liking this version. Alex, yes, there was a pre-render in C4D, but it lacked subtle qualities of light and detail that were added in PS (not to mention color correction...). Post-production is where all the magic happens ;)
over 1 year ago
Look better than real!
over 1 year ago
You know that feeling you got when you were 13 and your best friend beat the latest Zelda before you did? That's how I feel right now.
over 1 year ago
Pro
Keith Sereby
This makes me think about the value of skeuomorphism in UI design. Here's an interesting article: http://bit.ly/mRnlIt
I suppose that context and audience are the deciding factors, in a general sense, on whether or not to employ such devices. The problem comes in when a skeuomorphism *seems* to have affordance and users assume that the thing will behave exactly like its physical counterpart. Most of the time, this is handled fairly well by UI designers/developers who attend to such behavioral details (many of those superstars are right here on Dribbble).
Personally, I love both *super-real* stuff and completely abstract elements which have no direct physical ancestry. It's all enormously fun to work with!
over 1 year ago
My god, this is awesome. Well done man!!
over 1 year ago
Think the 1 on the left needs to be a lot darker as the surface is facing down away from the light, and maybe the 0 on the right should have less of a shadow for the same reasons.
I generally don't like skeuomorphism in UI, but these look gorgeous. Well done.
over 1 year ago
Pro
Keith Sereby
Good point, Ed. Thanks for noticing - I've been looking at this thing WAY too long.
over 1 year ago
stunning work
over 1 year ago