I'm so glad that you're all liking this version. Alex, yes, there was a pre-render in C4D, but it lacked subtle qualities of light and detail that were added in PS (not to mention color correction...). Post-production is where all the magic happens ;)
This makes me think about the value of skeuomorphism in UI design. Here's an interesting article: http://bit.ly/mRnlIt
I suppose that context and audience are the deciding factors, in a general sense, on whether or not to employ such devices. The problem comes in when a skeuomorphism *seems* to have affordance and users assume that the thing will behave exactly like its physical counterpart. Most of the time, this is handled fairly well by UI designers/developers who attend to such behavioral details (many of those superstars are right here on Dribbble).
Personally, I love both *super-real* stuff and completely abstract elements which have no direct physical ancestry. It's all enormously fun to work with!
Think the 1 on the left needs to be a lot darker as the surface is facing down away from the light, and maybe the 0 on the right should have less of a shadow for the same reasons.
I generally don't like skeuomorphism in UI, but these look gorgeous. Well done.
41 Responses (page 1 of 2)
Pro
Keith Sereby
A tiny improvement?
4 months ago
Pro
Glenn Hitchcock
Definitely easier to interpret now. Especially with the orange glow on top/bottom of the on switch.
4 months ago
Pro
Stuart Bayston
Oh yes.
4 months ago
Pro
Bert Devriese
So slick
4 months ago
Pro
Chris Farina
That's the stuff!
4 months ago
Pro
Ralph Manning
The emitted light, being a little bit more pronounced, looks great. Big improvement.
4 months ago
Pro
Jed Bridges
Way to push it!
4 months ago
Pro
Keith Sereby
Thanks, everyone! If I hadn't received the (constructive criticism) feedback that I did on the first version, I may have just abandoned this one.
4 months ago
Pro
Meng To
Still insanely cool.
4 months ago
Pro
Jon Delman
The light coming off the lit switch is beautiful. Very nice touch to place some of that light on the unlit switch. Great job as usual.
4 months ago
Pro
Alex Parker ⇢ ☁
So pimp right now. Did you do this whole thing in photoshop? no pre-render in 3d software or anything?
4 months ago
Pro
Vadim Sherbakov
exelent
4 months ago
Pro
Fabio Benedetti
@Keith Sereby great work, great attention to details ++
4 months ago
Pro
Max Rudberg
The I/0 glyphs help a lot. Definitely improved the usability of this button.
4 months ago
Pro
Stephen Dixon
I love this. Great attention to detail!
4 months ago
Pro
Fernida
Absolutely amazing!
4 months ago
Pro
Rodrigo Grundig
*desperatelly touch on my screen* x1000
4 months ago
Pro
Keith Sereby
I'm so glad that you're all liking this version. Alex, yes, there was a pre-render in C4D, but it lacked subtle qualities of light and detail that were added in PS (not to mention color correction...). Post-production is where all the magic happens ;)
4 months ago
Look better than real!
4 months ago
Pro
Matthew Sanders
You know that feeling you got when you were 13 and your best friend beat the latest Zelda before you did? That's how I feel right now.
4 months ago
Pro
Keith Sereby
This makes me think about the value of skeuomorphism in UI design. Here's an interesting article: http://bit.ly/mRnlIt
I suppose that context and audience are the deciding factors, in a general sense, on whether or not to employ such devices. The problem comes in when a skeuomorphism *seems* to have affordance and users assume that the thing will behave exactly like its physical counterpart. Most of the time, this is handled fairly well by UI designers/developers who attend to such behavioral details (many of those superstars are right here on Dribbble).
Personally, I love both *super-real* stuff and completely abstract elements which have no direct physical ancestry. It's all enormously fun to work with!
4 months ago
My god, this is awesome. Well done man!!
4 months ago
Think the 1 on the left needs to be a lot darker as the surface is facing down away from the light, and maybe the 0 on the right should have less of a shadow for the same reasons.
I generally don't like skeuomorphism in UI, but these look gorgeous. Well done.
4 months ago
Pro
Keith Sereby
Good point, Ed. Thanks for noticing - I've been looking at this thing WAY too long.
4 months ago
stunning work
4 months ago