Si-tn

TLR OSX

Tlr-osx

15 Responses

  1. Pro Si-tn Shaun Inman

    I put this on yesterday and by the time I took it off this existed. My Mac Developer license lapsed (Horror Vacui 2 Mac sales didn't justify the cost of maintaining it T_T) so I'm not sure what I'm going to do with this.

    Besides tease you ^_^

    likes

    4 months ago

  2. Pro Deluxeroyale_logo Desmond Arsan

    It's a really beautiful tease. Sad to hear the dev license lapsed :(

    4 months ago

  3. Xavatar Alexa Booth

    cute :)

    4 months ago

  4. Jones-square Cody Jones

    OSX dev license = $99/yr
    TLR for OSX = $2.99
    Number of customers for ROI = 33.110367893
    Projected number of customers = 33110.367893
    *edit (applecut 30% = 43 1/2 customers!)

    Or how about a Kickstarter with promises of Mimeo early release? =D

    likes

    4 months ago

  5. Pro Anthonydines Anthony Dines

    +100000000000 for a Kickstarter having anything to do with getting Mimeo out to the world any sooner.

    likes

    4 months ago

  6. Pro First_grade800 Tyler Koeller

    I'd contribute!

    4 months ago

  7. Pro Samatar Samuel Fine

    If you release TLR for OS X, I'll buy it the day it comes out. Make that window twice as wide and add a level editor? I'll pay $10+ for it. You gotta VVVVV that mofo.

    likes

    4 months ago

  8. Pro Dribbbleavatar Kevin Andersson

    Shaun
    Send me your paypal details, and I'll happily send you $99 for a mac developer licence! You are my inspiration; make it happen!

    (And make that dev journal happen as well)

    likes

    4 months ago

  9. Pro Si-tn Shaun Inman

    Re: Mimeo. The delay is more about experience than money. But everyone's enthusiasm is heartening :)

    @Cody: I was going to remind you about Apple's 30% (although looking at sales it seems to be more like 40% for some reason).

    @Samuel: Like HV2, you can choose the scale of the window (default is 200%) or go fullscreen (a little weird for a portrait game). The level editor would require a ton of polish before it could be released on the world. It's 80% there which means I've only done 20% of the work necessary for release.

    @Kevin: Thanks for the offer but I can cover the $99. Was really just explaining why it wasn't already submitted. Going to wrap up the dev diary post-mortem today. Been sidetracked with a new project since the New Year.

    likes

    4 months ago

  10. Tobin_normal Tobin Schwaiger-Hastanan

    Well you just got my $2.99 =D

    4 months ago

  11. Easy Daors Reka

    pixel ♥

    4 months ago

  12. Pro Samatar Samuel Fine

    Ah, I was hoping more along the lines of a larger "playing field", not just scaling the resolution. I'd like to see levels that are 2x or 3x as large (or even larger?) as the iPhone levels. That could be a pain to execute though, and I imagine a level editor would be as well. I just watched an interview with Edmund McMillen about the Super Meat Boy level editor. Took them something like 6 months to build. So, yeah. Understandable. Wishful thinking, I suppose!

    4 months ago

  13. Pro Si-tn Shaun Inman

    Yeah, that would be a whole new game. This is a straight port.

    4 months ago

  14. Pro Twitterface Alex Parker ⇢ ☁

    After this posts and we all buy it and play to the ground, consider the epic dos jetpack game http://www.youtube.com/watch?v=IHGIoYDV8fg
    I played this game (all 99 levels) about a year or so ago. You could take some ideas from it as far as level builders go as soon as the opportunity becomes worth it.

    4 months ago

  15. Pro Img_0562 Matthew Koyak

    If you haven't played Shaun's The Last Rocket you're missing out! This whole project is brilliant, not just this shot!

    4 months ago

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