I put this on yesterday and by the time I took it off this existed. My Mac Developer license lapsed (Horror Vacui 2 Mac sales didn't justify the cost of maintaining it T_T) so I'm not sure what I'm going to do with this.
OSX dev license = $99/yr
TLR for OSX = $2.99
Number of customers for ROI = 33.110367893
Projected number of customers = 33110.367893
*edit (applecut 30% = 43 1/2 customers!)
Or how about a Kickstarter with promises of Mimeo early release? =D
If you release TLR for OS X, I'll buy it the day it comes out. Make that window twice as wide and add a level editor? I'll pay $10+ for it. You gotta VVVVV that mofo.
Re: Mimeo. The delay is more about experience than money. But everyone's enthusiasm is heartening :)
@Cody: I was going to remind you about Apple's 30% (although looking at sales it seems to be more like 40% for some reason).
@Samuel: Like HV2, you can choose the scale of the window (default is 200%) or go fullscreen (a little weird for a portrait game). The level editor would require a ton of polish before it could be released on the world. It's 80% there which means I've only done 20% of the work necessary for release.
@Kevin: Thanks for the offer but I can cover the $99. Was really just explaining why it wasn't already submitted. Going to wrap up the dev diary post-mortem today. Been sidetracked with a new project since the New Year.
Ah, I was hoping more along the lines of a larger "playing field", not just scaling the resolution. I'd like to see levels that are 2x or 3x as large (or even larger?) as the iPhone levels. That could be a pain to execute though, and I imagine a level editor would be as well. I just watched an interview with Edmund McMillen about the Super Meat Boy level editor. Took them something like 6 months to build. So, yeah. Understandable. Wishful thinking, I suppose!
After this posts and we all buy it and play to the ground, consider the epic dos jetpack game http://www.youtube.com/watch?v=IHGIoYDV8fg I played this game (all 99 levels) about a year or so ago. You could take some ideas from it as far as level builders go as soon as the opportunity becomes worth it.
15 Responses
Pro
Shaun Inman
I put this on yesterday and by the time I took it off this existed. My Mac Developer license lapsed (Horror Vacui 2 Mac sales didn't justify the cost of maintaining it T_T) so I'm not sure what I'm going to do with this.
Besides tease you ^_^
4 months ago
Pro
Desmond Arsan
It's a really beautiful tease. Sad to hear the dev license lapsed :(
4 months ago
cute :)
4 months ago
OSX dev license = $99/yr
TLR for OSX = $2.99
Number of customers for ROI = 33.110367893
Projected number of customers = 33110.367893
*edit (applecut 30% = 43 1/2 customers!)
Or how about a Kickstarter with promises of Mimeo early release? =D
4 months ago
Pro
Anthony Dines
+100000000000 for a Kickstarter having anything to do with getting Mimeo out to the world any sooner.
4 months ago
Pro
Tyler Koeller
I'd contribute!
4 months ago
Pro
Samuel Fine
If you release TLR for OS X, I'll buy it the day it comes out. Make that window twice as wide and add a level editor? I'll pay $10+ for it. You gotta VVVVV that mofo.
4 months ago
Pro
Kevin Andersson
Shaun
Send me your paypal details, and I'll happily send you $99 for a mac developer licence! You are my inspiration; make it happen!
(And make that dev journal happen as well)
4 months ago
Pro
Shaun Inman
Re: Mimeo. The delay is more about experience than money. But everyone's enthusiasm is heartening :)
@Cody: I was going to remind you about Apple's 30% (although looking at sales it seems to be more like 40% for some reason).
@Samuel: Like HV2, you can choose the scale of the window (default is 200%) or go fullscreen (a little weird for a portrait game). The level editor would require a ton of polish before it could be released on the world. It's 80% there which means I've only done 20% of the work necessary for release.
@Kevin: Thanks for the offer but I can cover the $99. Was really just explaining why it wasn't already submitted. Going to wrap up the dev diary post-mortem today. Been sidetracked with a new project since the New Year.
4 months ago
Well you just got my $2.99 =D
4 months ago
pixel ♥
4 months ago
Pro
Samuel Fine
Ah, I was hoping more along the lines of a larger "playing field", not just scaling the resolution. I'd like to see levels that are 2x or 3x as large (or even larger?) as the iPhone levels. That could be a pain to execute though, and I imagine a level editor would be as well. I just watched an interview with Edmund McMillen about the Super Meat Boy level editor. Took them something like 6 months to build. So, yeah. Understandable. Wishful thinking, I suppose!
4 months ago
Pro
Shaun Inman
Yeah, that would be a whole new game. This is a straight port.
4 months ago
Pro
Alex Parker ⇢ ☁
After this posts and we all buy it and play to the ground, consider the epic dos jetpack game http://www.youtube.com/watch?v=IHGIoYDV8fg
I played this game (all 99 levels) about a year or so ago. You could take some ideas from it as far as level builders go as soon as the opportunity becomes worth it.
4 months ago
Pro
Matthew Koyak
If you haven't played Shaun's The Last Rocket you're missing out! This whole project is brilliant, not just this shot!
4 months ago